quakeforge/nq/source
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ents.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_input.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_main.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_parse.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_screen.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
host_cmd.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
Makemodule.am [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sbar.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
sv_main.c [gamecode] Run an audit of progs parameter setup 2022-01-22 16:00:04 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00