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https://git.code.sf.net/p/quake/quakeforge
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4955caafe5
I want to get QF style particles going in glsl (since id style is currently stuck at one pixel), but I don't want multiple copies of the texture code.
35 lines
1.3 KiB
Makefile
35 lines
1.3 KiB
Makefile
AUTOMAKE_OPTIONS= foreign
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SUBDIRS= gl glsl sw sw32
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= @VID_REND_TARGETS@
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noinst_LTLIBRARIES= @VID_REND_NOINST_TARGETS@
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EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \
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libQFrenderer_gl.la libQFrenderer_glsl.la
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common_sources= \
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crosshair.c noisetextures.c r_alias.c r_bsp.c r_cvar.c r_dyn_textures.c \
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r_efrag.c r_ent.c r_graph.c r_light.c r_main.c r_part.c r_progs.c \
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r_screen.c
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libQFrenderer_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFrenderer_gl_la_LIBADD= gl/libgl.la
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libQFrenderer_gl_la_SOURCES= $(common_sources)
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libQFrenderer_gl_la_DEPENDENCIES= gl/libgl.la
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libQFrenderer_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFrenderer_glsl_la_LIBADD= glsl/libglsl.la
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libQFrenderer_glsl_la_SOURCES= $(common_sources)
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libQFrenderer_glsl_la_DEPENDENCIES= glsl/libglsl.la
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libQFrenderer_sw_la_LDFLAGS= @STATIC@
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libQFrenderer_sw_la_LIBADD= sw/libsw.la
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libQFrenderer_sw_la_SOURCES= $(common_sources)
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libQFrenderer_sw_la_DEPENDENCIES= sw/libsw.la
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libQFrenderer_sw32_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFrenderer_sw32_la_LIBADD= sw32/libsw32.la
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libQFrenderer_sw32_la_SOURCES= $(common_sources)
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libQFrenderer_sw32_la_DEPENDENCIES= sw32/libsw32.la
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