quakeforge/libs
Bill Currie 706f09b247 Put the transparent surfaces on the water chain.
I'd actually done this the first time, but then got confused and forgot the
waterchain works with multiple textures. This is actually the right place
as all transparent surfaces need to be sorted irrespective to their
textures. Really, waterchain needs to be renamed.
2012-01-31 18:08:06 +09:00
..
audio Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
console Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gamecode Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
models Fix the segfault on leaving e1m2. 2012-01-31 09:51:44 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
util Fix a segfault when merging rects. 2012-01-24 19:56:59 +09:00
video Put the transparent surfaces on the water chain. 2012-01-31 18:08:06 +09:00
Makefile.am Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00