mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
721 lines
17 KiB
C
721 lines
17 KiB
C
/*
|
|
snd_dma.c
|
|
|
|
main control for any streaming sound output device
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/bspfile.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/model.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "snd_internal.h"
|
|
|
|
static channel_t *free_channels;
|
|
channel_t snd_channels[MAX_CHANNELS];
|
|
int snd_total_channels;
|
|
|
|
static channel_t *ambient_channels[NUM_AMBIENTS];
|
|
static channel_t *dynamic_channels;
|
|
static channel_t *looped_dynamic_channels;
|
|
static channel_t *static_channels[MAX_STATIC_CHANNELS];
|
|
static int snd_num_statics;
|
|
|
|
static qboolean snd_ambient = 1;
|
|
static sfx_t *ambient_sfx[NUM_AMBIENTS];
|
|
|
|
static vec_t sound_nominal_clip_dist = 1000.0;
|
|
|
|
static vec3_t listener_origin;
|
|
static vec3_t listener_forward;
|
|
static vec3_t listener_right;
|
|
static vec3_t listener_up;
|
|
|
|
static cvar_t *snd_phasesep;
|
|
static cvar_t *snd_volumesep;
|
|
static cvar_t *snd_swapchannelside;
|
|
static cvar_t *ambient_fade;
|
|
static cvar_t *ambient_level;
|
|
|
|
static inline channel_t *
|
|
unlink_channel (channel_t **_ch)
|
|
{
|
|
channel_t *ch = *_ch;
|
|
*_ch = ch->next;
|
|
ch->next = 0;
|
|
return ch;
|
|
}
|
|
|
|
channel_t *
|
|
SND_AllocChannel (void)
|
|
{
|
|
channel_t **free = &free_channels;
|
|
channel_t *chan;
|
|
|
|
while (*free) {
|
|
if (!(*free)->sfx) // free channel
|
|
break;
|
|
if ((*free)->done) // mixer is finished with this channel
|
|
break;
|
|
if (!(*free)->stop)
|
|
Sys_Error ("SND_AllocChannel: bogus channel free list");
|
|
free = &(*free)->next;
|
|
}
|
|
if (!*free) {
|
|
int num_free = 0;
|
|
for (free = &free_channels; *free; free = &(*free)->next) {
|
|
num_free++;
|
|
}
|
|
Sys_Printf ("SND_AllocChannel: out of channels. %d\n", num_free);
|
|
return 0;
|
|
}
|
|
chan = *free;
|
|
*free = chan->next;
|
|
if (chan->sfx) {
|
|
chan->sfx->release (chan->sfx);
|
|
chan->sfx->close (chan->sfx);
|
|
chan->sfx = 0; // make sure mixer doesn't use channel during memset
|
|
}
|
|
|
|
memset (chan, 0, sizeof (*chan));
|
|
chan->next = 0;
|
|
chan->sfx = 0;
|
|
|
|
return chan;
|
|
}
|
|
|
|
void
|
|
SND_ChannelStop (channel_t *chan)
|
|
{
|
|
/* if chan->next is set, then this channel may have already been freed.
|
|
a rather serious bug as it will create a loop in the free list
|
|
*/
|
|
if (chan->next)
|
|
Sys_Error ("Stopping a freed channel");
|
|
chan->stop = 1;
|
|
chan->next = free_channels;
|
|
free_channels = chan;
|
|
}
|
|
|
|
void
|
|
SND_ScanChannels (int wait)
|
|
{
|
|
int i;
|
|
channel_t *ch;
|
|
int count = 0;
|
|
|
|
if (!snd_shm || !snd_shm->speed)
|
|
return;
|
|
|
|
if (wait) {
|
|
Sys_MaskPrintf (SYS_DEV, "scanning channels...\n");
|
|
do {
|
|
count = 0;
|
|
for (i = 0; i < MAX_CHANNELS; i++) {
|
|
ch = &snd_channels[i];
|
|
if (!ch->sfx || ch->done)
|
|
continue;
|
|
ch->stop = 1;
|
|
count++;
|
|
}
|
|
Sys_MaskPrintf (SYS_DEV, "count = %d\n", count);
|
|
#ifdef HAVE_USLEEP
|
|
usleep (1000);
|
|
#endif
|
|
} while (count);
|
|
Sys_MaskPrintf (SYS_DEV, "scanning done.\n");
|
|
} else {
|
|
for (i = 0; i < MAX_CHANNELS; i++) {
|
|
ch = &snd_channels[i];
|
|
if (ch->sfx && ch->stop && !ch->done) {
|
|
ch->done = 1;
|
|
count++;
|
|
}
|
|
}
|
|
//printf ("count: %d\n", count);
|
|
}
|
|
for (i = 0; i < MAX_CHANNELS; i++) {
|
|
ch = &snd_channels[i];
|
|
if (!ch->sfx || !ch->done)
|
|
continue;
|
|
ch->sfx->release (ch->sfx);
|
|
ch->sfx->close (ch->sfx);
|
|
ch->sfx = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
SND_StopAllSounds (void)
|
|
{
|
|
int i;
|
|
|
|
snd_num_statics = 0;
|
|
while (dynamic_channels)
|
|
SND_ChannelStop (unlink_channel (&dynamic_channels));
|
|
while (looped_dynamic_channels)
|
|
SND_ChannelStop (unlink_channel (&looped_dynamic_channels));
|
|
for (i = 0; i < NUM_AMBIENTS; i++) {
|
|
if (ambient_channels[i])
|
|
SND_ChannelStop (ambient_channels[i]);
|
|
ambient_channels[i] = 0;
|
|
}
|
|
for (i = 0; i < MAX_STATIC_CHANNELS; i++) {
|
|
if (static_channels[i])
|
|
SND_ChannelStop (static_channels[i]);
|
|
static_channels[i] = 0;
|
|
}
|
|
if (0) {
|
|
channel_t *ch;
|
|
Sys_Printf ("SND_StopAllSounds\n");
|
|
for (i = 0, ch = free_channels; ch; ch = ch->next)
|
|
i++;
|
|
Sys_Printf (" free channels:%d\n", i);
|
|
for (i = 0, ch = free_channels; ch; ch = ch->next)
|
|
if (!ch->sfx || ch->done)
|
|
i++;
|
|
Sys_Printf (" truely free channels:%d\n", i);
|
|
}
|
|
}
|
|
|
|
static void
|
|
s_play_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
int i;
|
|
static int hash = 345;
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc ()) {
|
|
if (!strrchr (Cmd_Argv (i), '.')) {
|
|
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
|
} else {
|
|
dsprintf (name, "%s", Cmd_Argv (i));
|
|
}
|
|
sfx = SND_PrecacheSound (name->str);
|
|
SND_StartSound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
|
i++;
|
|
}
|
|
dstring_delete (name);
|
|
}
|
|
|
|
static void
|
|
s_playcenter_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
int i;
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc ()) {
|
|
if (!strrchr (Cmd_Argv (i), '.')) {
|
|
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
|
} else {
|
|
dsprintf (name, "%s", Cmd_Argv (i));
|
|
}
|
|
sfx = SND_PrecacheSound (name->str);
|
|
SND_StartSound (*snd_render_data.viewentity, 0, sfx, listener_origin,
|
|
1.0, 1.0);
|
|
i++;
|
|
}
|
|
dstring_delete (name);
|
|
}
|
|
|
|
static void
|
|
s_playvol_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
float vol;
|
|
int i;
|
|
static int hash = 543;
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc ()) {
|
|
if (!strrchr (Cmd_Argv (i), '.')) {
|
|
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
|
} else {
|
|
dsprintf (name, "%s", Cmd_Argv (i));
|
|
}
|
|
sfx = SND_PrecacheSound (name->str);
|
|
vol = atof (Cmd_Argv (i + 1));
|
|
SND_StartSound (hash++, 0, sfx, listener_origin, vol, 1.0);
|
|
i += 2;
|
|
}
|
|
dstring_delete (name);
|
|
}
|
|
|
|
static void
|
|
s_channels_gamedir (int phase)
|
|
{
|
|
//FIXME for some reason, a gamedir change causes semi-random
|
|
//"already released" cache errors. fortunatly, servers don't change
|
|
//gamedir often, so I'll put this in the too-hard basket for now.
|
|
if (phase) {
|
|
ambient_sfx[AMBIENT_WATER] = SND_PrecacheSound ("ambience/water1.wav");
|
|
ambient_sfx[AMBIENT_SKY] = SND_PrecacheSound ("ambience/wind2.wav");
|
|
}
|
|
}
|
|
|
|
void
|
|
SND_Channels_Init (void)
|
|
{
|
|
int i;
|
|
|
|
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL,
|
|
"max stereo phase separation in ms. 0.6 is for "
|
|
"20cm head");
|
|
snd_volumesep = Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
|
|
"max stereo volume separation. 1.0 is max");
|
|
snd_swapchannelside = Cvar_Get ("snd_swapchannelside", "0", CVAR_ARCHIVE,
|
|
NULL, "Toggle swapping of left and right "
|
|
"channels");
|
|
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
|
|
"How quickly ambient sounds fade in or out");
|
|
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL,
|
|
"Ambient sounds' volume");
|
|
|
|
Cmd_AddCommand ("play", s_play_f,
|
|
"Play selected sound effect (play pathto/sound.wav)");
|
|
Cmd_AddCommand ("playcenter", s_playcenter_f,
|
|
"Play selected sound effect without 3D spatialization.");
|
|
Cmd_AddCommand ("playvol", s_playvol_f, "Play selected sound effect at "
|
|
"selected volume (playvol pathto/sound.wav num");
|
|
|
|
for (i = 0; i < MAX_CHANNELS - 1; i++)
|
|
snd_channels[i].next = &snd_channels[i + 1];
|
|
free_channels = &snd_channels[0];
|
|
snd_total_channels = MAX_CHANNELS;
|
|
|
|
snd_num_statics = 0;
|
|
|
|
QFS_GamedirCallback (s_channels_gamedir);
|
|
}
|
|
|
|
static channel_t *
|
|
s_pick_channel (int entnum, int entchannel, int looped)
|
|
{
|
|
channel_t *ch, **_ch;
|
|
|
|
// check for finished non-looped sounds
|
|
for (_ch = &dynamic_channels; *_ch; ) {
|
|
if (!(*_ch)->sfx || (*_ch)->done) {
|
|
SND_ChannelStop (unlink_channel (_ch));
|
|
continue;
|
|
}
|
|
_ch = &(*_ch)->next;
|
|
}
|
|
|
|
// non-looped sounds are used to stop looped sounds on an ent channel
|
|
// also clean out any caught by SND_ScanChannels
|
|
for (_ch = &looped_dynamic_channels; *_ch; ) {
|
|
if (!(*_ch)->sfx || (*_ch)->done
|
|
|| ((*_ch)->entnum == entnum
|
|
&& ((*_ch)->entchannel == entchannel || entchannel == -1))) {
|
|
SND_ChannelStop (unlink_channel (_ch));
|
|
continue;
|
|
}
|
|
_ch = &(*_ch)->next;
|
|
}
|
|
_ch = looped ? &looped_dynamic_channels : &dynamic_channels;
|
|
if ((ch = SND_AllocChannel ())) {
|
|
ch->next = *_ch;
|
|
*_ch = ch;
|
|
}
|
|
return ch;
|
|
}
|
|
|
|
void
|
|
SND_AmbientOff (void)
|
|
{
|
|
snd_ambient = false;
|
|
}
|
|
|
|
void
|
|
SND_AmbientOn (void)
|
|
{
|
|
snd_ambient = true;
|
|
}
|
|
|
|
static void
|
|
s_updateAmbientSounds (void)
|
|
{
|
|
float vol;
|
|
int ambient_channel;
|
|
channel_t *chan;
|
|
sfx_t *sfx;
|
|
mleaf_t *l;
|
|
|
|
if (!snd_ambient)
|
|
return;
|
|
// calc ambient sound levels
|
|
if (!snd_render_data.worldmodel || !*snd_render_data.worldmodel)
|
|
return;
|
|
|
|
l = Mod_PointInLeaf (listener_origin, *snd_render_data.worldmodel);
|
|
if (!l || !ambient_level->value) {
|
|
// if we're not in a leaf (huh?) or ambients have been turned off,
|
|
// stop all ambient channels.
|
|
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
|
ambient_channel++) {
|
|
chan = ambient_channels[ambient_channel];
|
|
if (chan) {
|
|
chan->master_vol = 0;
|
|
chan->leftvol = chan->rightvol = chan->master_vol;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
|
ambient_channel++) {
|
|
sfx = ambient_sfx[ambient_channel];
|
|
if (!sfx)
|
|
continue;
|
|
|
|
chan = ambient_channels[ambient_channel];
|
|
if (!chan) {
|
|
chan = ambient_channels[ambient_channel] = SND_AllocChannel ();
|
|
if (!chan)
|
|
continue;
|
|
}
|
|
|
|
if (!chan->sfx) {
|
|
sfx = sfx->open (sfx);
|
|
if (!sfx)
|
|
continue;
|
|
sfx->retain (sfx);
|
|
} else {
|
|
sfx = chan->sfx;
|
|
//sfx->retain (sfx); //FIXME why is this necessary?
|
|
}
|
|
// sfx will be written to chan->sfx later to ensure mixer doesn't use
|
|
// channel prematurely.
|
|
|
|
vol = ambient_level->value * l->ambient_sound_level[ambient_channel];
|
|
if (vol < 8)
|
|
vol = 0;
|
|
|
|
// don't adjust volume too fast
|
|
if (chan->master_vol < vol) {
|
|
chan->master_vol += *snd_render_data.host_frametime
|
|
* ambient_fade->value;
|
|
if (chan->master_vol > vol)
|
|
chan->master_vol = vol;
|
|
} else if (chan->master_vol > vol) {
|
|
chan->master_vol -= *snd_render_data.host_frametime
|
|
* ambient_fade->value;
|
|
if (chan->master_vol < vol)
|
|
chan->master_vol = vol;
|
|
}
|
|
|
|
chan->leftvol = chan->rightvol = chan->master_vol;
|
|
chan->sfx = sfx;
|
|
}
|
|
}
|
|
|
|
static void
|
|
s_spatialize (channel_t *ch)
|
|
{
|
|
int phase; // in samples
|
|
vec_t dist, dot, lscale, rscale, scale;
|
|
vec3_t source_vec;
|
|
|
|
// prepare to lerp from prev to next phase
|
|
ch->oldphase = ch->phase;
|
|
|
|
// anything coming from the view entity will always be full volume
|
|
if (!snd_render_data.viewentity
|
|
|| ch->entnum == *snd_render_data.viewentity) {
|
|
ch->leftvol = ch->master_vol;
|
|
ch->rightvol = ch->master_vol;
|
|
ch->phase = 0;
|
|
return;
|
|
}
|
|
// calculate stereo seperation and distance attenuation
|
|
|
|
VectorSubtract (ch->origin, listener_origin, source_vec);
|
|
|
|
dist = VectorNormalize (source_vec) * ch->dist_mult;
|
|
|
|
dot = DotProduct (listener_right, source_vec);
|
|
if (snd_swapchannelside->int_val)
|
|
dot = -dot;
|
|
|
|
if (snd_shm->channels == 1) {
|
|
rscale = 1.0;
|
|
lscale = 1.0;
|
|
phase = 0;
|
|
} else {
|
|
rscale = 1.0 + dot * snd_volumesep->value;
|
|
lscale = 1.0 - dot * snd_volumesep->value;
|
|
phase = snd_phasesep->value * 0.001 * snd_shm->speed * dot;
|
|
}
|
|
|
|
// add in distance effect
|
|
scale = (1.0 - dist) * rscale;
|
|
ch->rightvol = (int) (ch->master_vol * scale);
|
|
if (ch->rightvol < 0)
|
|
ch->rightvol = 0;
|
|
|
|
scale = (1.0 - dist) * lscale;
|
|
ch->leftvol = (int) (ch->master_vol * scale);
|
|
if (ch->leftvol < 0)
|
|
ch->leftvol = 0;
|
|
|
|
ch->phase = phase;
|
|
}
|
|
|
|
static inline int
|
|
s_update_channel (channel_t *ch)
|
|
{
|
|
if (!ch->sfx)
|
|
return 0;
|
|
s_spatialize (ch); // respatialize channel
|
|
if (!ch->leftvol && !ch->rightvol)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
s_combine_channel (channel_t *combine, channel_t *ch)
|
|
{
|
|
combine->leftvol += ch->leftvol;
|
|
combine->rightvol += ch->rightvol;
|
|
ch->leftvol = ch->rightvol = 0;
|
|
}
|
|
|
|
void
|
|
SND_SetListener (const vec3_t origin, const vec3_t forward, const vec3_t right,
|
|
const vec3_t up)
|
|
{
|
|
int i, j;
|
|
channel_t *combine, *ch;
|
|
|
|
VectorCopy (origin, listener_origin);
|
|
VectorCopy (forward, listener_forward);
|
|
VectorCopy (right, listener_right);
|
|
VectorCopy (up, listener_up);
|
|
|
|
// update general area ambient sound sources
|
|
s_updateAmbientSounds ();
|
|
|
|
// update spatialization for dynamic sounds
|
|
for (ch = dynamic_channels; ch; ch = ch->next)
|
|
s_update_channel (ch);
|
|
for (ch = looped_dynamic_channels; ch; ch = ch->next)
|
|
s_update_channel (ch);
|
|
|
|
// update spatialization for static sounds
|
|
combine = 0;
|
|
for (i = 0; i < snd_num_statics; i++) {
|
|
ch = static_channels[i];
|
|
if (!s_update_channel (ch))
|
|
continue;
|
|
|
|
// try to combine static sounds with a previous channel of the same
|
|
// sound effect so we don't mix five torches every frame
|
|
// see if it can just use the last one
|
|
if (combine && combine->sfx == ch->sfx) {
|
|
s_combine_channel (combine, ch);
|
|
continue;
|
|
}
|
|
// search for one
|
|
for (j = 0; j < i; j++) {
|
|
combine = static_channels[j];
|
|
if (combine->sfx == ch->sfx)
|
|
break;
|
|
}
|
|
|
|
if (j == i) {
|
|
combine = 0;
|
|
} else {
|
|
if (combine != ch)
|
|
s_combine_channel (combine, ch);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
snd_check_channels (channel_t *target_chan, const channel_t *check,
|
|
const sfx_t *osfx)
|
|
{
|
|
if (!check || check == target_chan)
|
|
return 0;
|
|
if (check->sfx->owner == osfx->owner && !check->pos) {
|
|
int skip = rand () % (int) (0.01 * snd_shm->speed);
|
|
target_chan->pos = -skip;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
|
|
float fvol, float attenuation)
|
|
{
|
|
int vol;
|
|
int looped;
|
|
channel_t *target_chan, *check;
|
|
sfx_t *osfx;
|
|
|
|
if (!sfx || !snd_shm->speed)
|
|
return;
|
|
// pick a channel to play on
|
|
looped = sfx->loopstart != (unsigned) -1;
|
|
target_chan = s_pick_channel (entnum, entchannel, looped);
|
|
if (!target_chan)
|
|
return;
|
|
|
|
vol = fvol * 255;
|
|
|
|
// spatialize
|
|
VectorCopy (origin, target_chan->origin);
|
|
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
|
target_chan->master_vol = vol;
|
|
target_chan->entnum = entnum;
|
|
target_chan->entchannel = entchannel;
|
|
s_spatialize (target_chan);
|
|
|
|
// new channel
|
|
if (!(osfx = sfx->open (sfx))) {
|
|
SND_ChannelStop (unlink_channel (looped ? &looped_dynamic_channels
|
|
: &dynamic_channels));
|
|
return;
|
|
}
|
|
target_chan->pos = 0;
|
|
target_chan->end = 0;
|
|
|
|
// if an identical sound has also been started this frame, offset the pos
|
|
// a bit to keep it from just making the first one louder
|
|
for (check = dynamic_channels; check; check = check->next)
|
|
if (snd_check_channels (target_chan, check, osfx))
|
|
break;
|
|
for (check = looped_dynamic_channels; check; check = check->next)
|
|
if (snd_check_channels (target_chan, check, osfx))
|
|
break;
|
|
if (!osfx->retain (osfx)) {
|
|
SND_ChannelStop (unlink_channel (looped ? &looped_dynamic_channels
|
|
: &dynamic_channels));
|
|
return; // couldn't load the sound's data
|
|
}
|
|
target_chan->sfx = osfx;
|
|
}
|
|
|
|
static int
|
|
s_check_stop (channel_t **_ch, int entnum, int entchannel)
|
|
{
|
|
if ((*_ch)->entnum == entnum && (*_ch)->entchannel == entchannel) {
|
|
SND_ChannelStop (unlink_channel (_ch));
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SND_StopSound (int entnum, int entchannel)
|
|
{
|
|
channel_t **_ch;
|
|
|
|
for (_ch = &dynamic_channels; *_ch; )
|
|
if (!s_check_stop (_ch, entnum, entchannel))
|
|
_ch = &(*_ch)->next;
|
|
for (_ch = &looped_dynamic_channels; *_ch; )
|
|
if (!s_check_stop (_ch, entnum, entchannel))
|
|
_ch = &(*_ch)->next;
|
|
}
|
|
|
|
void
|
|
SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
|
|
float attenuation)
|
|
{
|
|
channel_t *ss;
|
|
sfx_t *osfx;
|
|
|
|
if (!sfx)
|
|
return;
|
|
if (sfx->loopstart == (unsigned int) -1) {
|
|
Sys_Printf ("Sound %s not looped\n", sfx->name);
|
|
return;
|
|
}
|
|
|
|
if (!static_channels[snd_num_statics]) {
|
|
if (!(static_channels[snd_num_statics] = SND_AllocChannel ())) {
|
|
Sys_Printf ("ran out of channels\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
ss = static_channels[snd_num_statics];
|
|
|
|
if (!(osfx = sfx->open (sfx)))
|
|
return;
|
|
|
|
VectorCopy (origin, ss->origin);
|
|
ss->master_vol = vol;
|
|
ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
|
|
ss->end = 0;
|
|
|
|
s_spatialize (ss);
|
|
ss->oldphase = ss->phase;
|
|
|
|
if (!osfx->retain (osfx))
|
|
return;
|
|
snd_num_statics++;
|
|
ss->sfx = osfx;
|
|
}
|
|
|
|
void
|
|
SND_LocalSound (const char *sound)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
sfx = SND_PrecacheSound (sound);
|
|
if (!sfx) {
|
|
Sys_Printf ("S_LocalSound: can't cache %s\n", sound);
|
|
return;
|
|
}
|
|
SND_StartSound (*snd_render_data.viewentity, -1, sfx, vec3_origin, 1, 1);
|
|
}
|