quakeforge/libs/video/renderer/vulkan/shader
Bill Currie 4471a40494 [vulkan] Get the forward renderer passing validation
It looks horrible due to the lack of lighting etc, but it's good enough
for basic testing, especially of my render job design (that passed with
flying colors).
2023-07-02 19:58:56 +09:00
..
alias.frag [vulkan] Get the forward renderer passing validation 2023-07-02 19:58:56 +09:00
alias.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
alias_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
alias_gbuf.frag [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
alias_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
bsp_gbuf.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
bsp_gbuf.geom [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
bsp_gbuf.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
bsp_shadow.vert [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
bsp_sky.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
bsp_turb.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
compose.frag [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
entity.h [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
fisheye.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
fstriangle.vert [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
fstrianglest.vert [vulkan] Create a water warp output pipeline 2022-11-27 12:48:51 +09:00
iqm.frag [vulkan] Normalize iqm normals 2022-05-07 15:45:11 +09:00
iqm.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
iqm_fwd.frag [vulkan] Get the forward renderer passing validation 2023-07-02 19:58:56 +09:00
light_debug.frag [vulkan] Add debug lines for light splats 2023-06-28 11:47:26 +09:00
light_flat.vert [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
light_splat.frag [vulkan] Prepare to abandon light splats 2023-06-28 12:53:58 +09:00
light_splat.vert [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
lighting.frag [vulkan] Abandon light splats 2023-06-28 13:26:37 +09:00
lighting.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
line.frag [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
line.vert [vulkan] Get line rendering working again 2023-01-19 21:29:39 +09:00
matrices.h [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
oit.h [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
oit_blend.finc [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
oit_store.finc [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
output.frag [vulkan] Add a module to handle output 2022-11-22 17:47:36 +09:00
particle.frag [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
particle.geom [vulkan] Use matrices header in geometry shaders 2023-02-14 13:24:47 +09:00
particle.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
partphysics.comp [vulkan] Fix particle local and dispatch sizes 2022-11-28 11:09:20 +09:00
partupdate.comp [vulkan] Get particle compute pipelines running 2022-11-28 00:52:07 +09:00
passthrough.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
pushcolor.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.frag [vulkan] Get the forward renderer passing validation 2023-07-02 19:58:56 +09:00
quakebsp.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
shadow.geom [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
slice.vert [vulkan] Drop the id buffer for now 2023-06-30 12:19:46 +09:00
sprite.frag [vulkan] Get the forward renderer passing validation 2023-07-02 19:58:56 +09:00
sprite_depth.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
sprite_depth.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
sprite_gbuf.frag [vulkan] Use correct input assembly for sprite depth 2022-12-23 12:47:28 +09:00
sprite_gbuf.vert [vulkan] Adapt the shaders for multi-view 2023-02-14 13:24:47 +09:00
twod.frag [vulkan] Drop the id buffer for now 2023-06-30 12:19:46 +09:00
twod.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
twod_depth.frag [vulkan] Do a depth pass for 2d objects 2022-11-21 02:29:03 +09:00
waterwarp.frag [vulkan] Create a water warp output pipeline 2022-11-27 12:48:51 +09:00