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https://git.code.sf.net/p/quake/quakeforge
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After getting in contact with serplord, I now know that the sw alias loading was correct. Turns out the gl loaders was mostly correct, just a mistaken subtract rather than add. And with that, I can implement alias-16 support in glsl. better yet, since all the work is done in the loader, the renderer doesn't know anything about it :) However, I need to create some 16-bit models for testing. |
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.. | ||
gl | ||
glsl | ||
sw | ||
sw32 | ||
crosshair.c | ||
Makefile.am | ||
r_alias.c | ||
r_bsp.c | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |