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https://git.code.sf.net/p/quake/quakeforge
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After getting in contact with serplord, I now know that the sw alias loading was correct. Turns out the gl loaders was mostly correct, just a mistaken subtract rather than add. And with that, I can implement alias-16 support in glsl. better yet, since all the work is done in the loader, the renderer doesn't know anything about it :) However, I need to create some 16-bit models for testing. |
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.. | ||
glsl_alias.c | ||
glsl_draw.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
quake2d.frag | ||
quakeico.vert | ||
quakemdl.frag | ||
quakemdl.vert | ||
quakepnt.frag | ||
quakepnt.vert | ||
quakespr.frag | ||
quakespr.vert | ||
quaketxt.vert |