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https://git.code.sf.net/p/quake/quakeforge
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6f18035c12
After getting in contact with serplord, I now know that the sw alias loading was correct. Turns out the gl loaders was mostly correct, just a mistaken subtract rather than add. And with that, I can implement alias-16 support in glsl. better yet, since all the work is done in the loader, the renderer doesn't know anything about it :) However, I need to create some 16-bit models for testing. |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |