quakeforge/libs/ui/canvas.c
Bill Currie 6decbd18c4 [ui] Add a canvas system
This is the beginning of supporting 2d rendering in 3d space. The idea
is that a canvas can be in 2d orthographic space (not attached to any
entity with a 3d transform), or in 3d perspective space (attached to an
entity with a 3d transform, either as a child of the camera, or of some
object in 3d space).

It will replace the current HUD code when it's working.
2022-12-20 19:45:48 +09:00

353 lines
9.7 KiB
C

/*
canvas.c
Integration of 2d and 3d objects
Copyright (C) 2022 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2022/12/12
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/ui/canvas.h"
#include "QF/ui/text.h"
#include "QF/ui/view.h"
#include "QF/plugin/vid_render.h"
#define canvas_rangeid(c) \
static uint32_t \
canvas_##c##_rangeid (ecs_registry_t *reg, uint32_t ent, uint32_t comp) \
{ \
comp += canvas_canvas - canvas_##c; \
canvas_t *canvas = Ent_GetComponent (ent, comp, reg); \
return canvas->range[canvas_##c]; \
}
canvas_rangeid(update)
canvas_rangeid(updateonce)
canvas_rangeid(tile)
canvas_rangeid(pic)
canvas_rangeid(subpic)
canvas_rangeid(cachepic)
canvas_rangeid(fill)
canvas_rangeid(charbuff)
canvas_rangeid(func)
canvas_rangeid(outline)
#undef canvas_rangeid
static void
canvas_canvas_destroy (void *_canvas)
{
}
const component_t canvas_components[canvas_comp_count] = {
[canvas_update] = {
.size = sizeof (canvas_update_f),
.name = "update",
.rangeid = canvas_update_rangeid,
},
[canvas_updateonce] = {
.size = sizeof (canvas_update_f),
.name = "updateonce",
.rangeid = canvas_updateonce_rangeid,
},
[canvas_tile] = {
.size = sizeof (byte),
.name = "pic",
.rangeid = canvas_tile_rangeid,
},
[canvas_pic] = {
.size = sizeof (qpic_t *),
.name = "pic",
.rangeid = canvas_pic_rangeid,
},
[canvas_subpic] = {
.size = sizeof (canvas_subpic_t),
.name = "subpic",
.rangeid = canvas_subpic_rangeid,
},
[canvas_cachepic] = {
.size = sizeof (const char *),
.name = "cachepic",
.rangeid = canvas_cachepic_rangeid,
},
[canvas_fill] = {
.size = sizeof (byte),
.name = "fill",
.rangeid = canvas_fill_rangeid,
},
[canvas_charbuff] = {
.size = sizeof (draw_charbuffer_t *),
.name = "charbuffer",
.rangeid = canvas_charbuff_rangeid,
},
[canvas_func] = {
.size = sizeof (canvas_func_f),
.name = "func",
.rangeid = canvas_func_rangeid,
},
[canvas_outline] = {
.size = sizeof (byte),
.name = "outline",
.rangeid = canvas_outline_rangeid,
},
[canvas_canvas] = {
.size = sizeof (canvas_t),
.name = "canvas",
.destroy = canvas_canvas_destroy,
},
};
typedef void (*canvas_sysfunc_f) (canvas_system_t *canvas_sys,
ecs_pool_t *pool, ecs_range_t range);
static void
draw_update (canvas_system_t *canvas_sys, ecs_pool_t *pool, ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type func = (canvas_update_f *) pool->data + range.start;
while (count-- > 0) {
(*func++) (View_FromEntity (viewsys, *ent++));
}
}
static void
draw_updateonce (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
draw_update (canvas_sys, pool, range);
pool->count = 0;//XXX FIXME hmm, what to do with ranges
}
static void
draw_tile_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_TileClear (pos.x, pos.y, len.x, len.y);
}
}
}
static void
draw_pic_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type pic = (qpic_t **) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_Pic (pos.x, pos.y, *pic);
}
pic++;
}
}
static void
draw_subpic_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type subpic = (canvas_subpic_t *) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_SubPic (pos.x, pos.y, subpic->pic,
subpic->x, subpic->y, subpic->w, subpic->h);
}
subpic++;
}
}
static void
draw_cachepic_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type name = (const char **) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
qpic_t *pic = r_funcs->Draw_CachePic (*name, 1);
r_funcs->Draw_Pic (pos.x, pos.y, pic);
}
name++;
}
}
static void
draw_fill_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type fill = (byte *) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_Fill (pos.x, pos.y, len.x, len.y, *fill);
}
fill++;
}
}
static void
draw_charbuff_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type charbuff = (draw_charbuffer_t **) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_CharBuffer (pos.x, pos.y, *charbuff);
}
charbuff++;
}
}
static void
draw_func_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type func = (canvas_func_f *) pool->data + range.start;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
(*func) (pos, len);
}
func++;
}
}
static void
draw_outline_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
ecs_range_t range)
{
ecs_system_t viewsys = { canvas_sys->reg, canvas_sys->view_base };
uint32_t count = range.end - range.start;
uint32_t *ent = pool->dense;
__auto_type col = (byte *) pool->data + range.start;
__auto_type line = r_funcs->Draw_Line;
while (count-- > 0) {
view_t view = View_FromEntity (viewsys, *ent++);
byte c = *col++;
if (View_GetVisible (view)) {
view_pos_t p = View_GetAbs (view);
view_pos_t l = View_GetLen (view);
view_pos_t q = { p.x + l.x - 1, p.y + l.y - 1 };
line (p.x, p.y, q.x, p.y, c);
line (p.x, q.y, q.x, q.y, c);
line (p.x, p.y, p.x, q.y, c);
line (q.x, p.y, q.x, q.y, c);
}
}
}
void
Canvas_Draw (uint32_t canvas_base, canvas_system_t canvas_sys)
{
static canvas_sysfunc_f draw_func[canvas_comp_count] = {
[canvas_update] = draw_update,
[canvas_updateonce] = draw_updateonce,
[canvas_tile] = draw_tile_views,
[canvas_pic] = draw_pic_views,
[canvas_subpic] = draw_subpic_views,
[canvas_cachepic] = draw_cachepic_views,
[canvas_fill] = draw_fill_views,
[canvas_charbuff] = draw_charbuff_views,
[canvas_func] = draw_func_views,
[canvas_outline] = draw_outline_views,
};
uint32_t comp = canvas_base + canvas_canvas;
ecs_pool_t *pool = &canvas_sys.reg->comp_pools[comp];
uint32_t count = pool->count;
//uint32_t *entities = pool->dense;
__auto_type canvases = (canvas_t *) pool->data;
while (count-- > 0) {
canvas_t *canvas = canvases++;
//uint32_t ent = *entities++;
for (int i = 0; i < canvas_comp_count; i++) {
uint32_t c = canvas_base + i;
uint32_t rid = canvas->range[i];
ecs_range_t range = ECS_GetSubpoolRange (canvas_sys.reg, c, rid);
if (draw_func[i]) {
ecs_pool_t *pool = &canvas_sys.reg->comp_pools[c];
draw_func[i] (&canvas_sys, pool, range);
}
}
}
for (int i = 0; i < canvas_comp_count; i++) {
}
}
void
Canvas_AddToEntity (ecs_system_t canvas_sys, uint32_t text_base,
uint32_t view_base, uint32_t ent)
{
canvas_t canvas = {
.reg = canvas_sys.reg,
.ent = ent,
.text_base = text_base,
.view_base = view_base,
};
for (uint32_t i = 0; i < canvas_comp_count; i++) {
canvas.range[i] = ECS_NewSubpoolRange (canvas.reg, canvas.base + i);
}
Ent_SetComponent (ent, canvas.base + canvas_canvas, canvas.reg, &canvas);
View_AddToEntity (ent, (ecs_system_t) { canvas.reg, view_base }, nullview);
}