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https://git.code.sf.net/p/quake/quakeforge
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6decbd18c4
This is the beginning of supporting 2d rendering in 3d space. The idea is that a canvas can be in 2d orthographic space (not attached to any entity with a 3d transform), or in 3d perspective space (attached to an entity with a 3d transform, either as a child of the camera, or of some object in 3d space). It will replace the current HUD code when it's working. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |