quakeforge/libs/scene
Bill Currie 05f0fe9204 [scene] Add a render-internal lightid component
The vulkan shadow code needs to associate extra information with the
lights, but I don't want such renderer-specific data in the scene.
2023-07-24 19:11:18 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
entity.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
light.c [scene] Limit light efrags to leafs within range 2023-07-22 20:08:15 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [scene] Add a render-internal lightid component 2023-07-24 19:11:18 +09:00
transform.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00