[scene] Move efrag code from renderer to scene

While culling is very much part of rendering, it's more scene related
than renderer related.

Fixes the transform test failing to link.
This commit is contained in:
Bill Currie 2022-11-14 12:43:33 +09:00
parent 053c2c47db
commit 7c53a68ad7
3 changed files with 1 additions and 1 deletions

View file

@ -12,6 +12,7 @@ libs_scene_libQFscene_la_LIBADD= $(scene_deps)
libs_scene_libQFscene_la_DEPENDENCIES= $(scene_deps)
libs_scene_libQFscene_la_SOURCES= \
libs/scene/camera.c \
libs/scene/efrag.c \
libs/scene/entity.c \
libs/scene/light.c \
libs/scene/scene.c \

View file

@ -52,7 +52,6 @@ libs_video_renderer_libQFrenderer_la_SOURCES=\
libs/video/renderer/r_bsp.c \
libs/video/renderer/r_cvar.c \
libs/video/renderer/r_draw.c \
libs/video/renderer/r_efrag.c \
libs/video/renderer/r_fog.c \
libs/video/renderer/r_font.c \
libs/video/renderer/r_graph.c \