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[scene] Move efrag code from renderer to scene
While culling is very much part of rendering, it's more scene related than renderer related. Fixes the transform test failing to link.
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3 changed files with 1 additions and 1 deletions
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@ -12,6 +12,7 @@ libs_scene_libQFscene_la_LIBADD= $(scene_deps)
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libs_scene_libQFscene_la_DEPENDENCIES= $(scene_deps)
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libs_scene_libQFscene_la_SOURCES= \
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libs/scene/camera.c \
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libs/scene/efrag.c \
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libs/scene/entity.c \
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libs/scene/light.c \
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libs/scene/scene.c \
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@ -52,7 +52,6 @@ libs_video_renderer_libQFrenderer_la_SOURCES=\
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libs/video/renderer/r_bsp.c \
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libs/video/renderer/r_cvar.c \
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libs/video/renderer/r_draw.c \
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libs/video/renderer/r_efrag.c \
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libs/video/renderer/r_fog.c \
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libs/video/renderer/r_font.c \
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libs/video/renderer/r_graph.c \
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