quakeforge/libs/video/renderer
Bill Currie 6c1c39c4d2 don't fudge the maxdist by 0.75. no clue why that was done, but it was the
cause of the bogusly lit surfaces (not sure why, though. imaginary numbers,
maybe?). timedemo runs are a little more variable :/
2004-03-17 04:47:55 +00:00
..
gl don't fudge the maxdist by 0.75. no clue why that was done, but it was the 2004-03-17 04:47:55 +00:00
sw first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
sw32 first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c Less surprising default. 2004-02-29 05:32:23 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c some micro-optimisations 2004-02-23 07:17:41 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00