quakeforge/libs/models
2012-01-24 10:27:05 +09:00
..
alias Make alias model caching optional. 2012-01-17 19:31:50 +09:00
brush Load the sky texture as two separate textures. 2012-01-11 21:09:57 +09:00
sprite Implement sprint glsl loading. 2011-12-30 09:36:57 +09:00
test Split out the portal sanity tests. 2011-12-08 14:59:35 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Clean up some redundant defines. 2012-01-24 09:37:46 +09:00
glsl_skin.c Implement custom skins for glsl. 2012-01-24 10:27:05 +09:00
Makefile.am Make top/bottom color work for GLSL. 2012-01-23 19:24:12 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Don't use the miptex_t after converting to texture_t. 2012-01-07 17:08:07 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
skin.c Fix custom player skins for the sw renderers. 2012-01-23 23:38:32 +09:00
sw_skin.c Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00