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alias
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Make alias model caching optional.
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2012-01-17 19:31:50 +09:00 |
brush
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Load the sky texture as two separate textures.
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2012-01-11 21:09:57 +09:00 |
sprite
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Implement sprint glsl loading.
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2011-12-30 09:36:57 +09:00 |
test
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Split out the portal sanity tests.
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2011-12-08 14:59:35 +09:00 |
clip_hull.c
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Rename mplane_t to plane_t and clean up the mess.
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2011-11-28 20:54:34 +09:00 |
gl_model_fullbright.c
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Rename Sys_DPrintf to Sys_MaskPrintf.
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2010-11-26 16:19:26 +09:00 |
gl_skin.c
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Clean up some redundant defines.
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2012-01-24 09:37:46 +09:00 |
glsl_skin.c
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Implement custom skins for glsl.
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2012-01-24 10:27:05 +09:00 |
Makefile.am
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Make top/bottom color work for GLSL.
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2012-01-23 19:24:12 +09:00 |
model.c
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Rename Sys_DPrintf to Sys_MaskPrintf.
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2010-11-26 16:19:26 +09:00 |
null_model.c
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Don't use the miptex_t after converting to texture_t.
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2012-01-07 17:08:07 +09:00 |
portal.c
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Add a function to free a hull's portal information.
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2011-12-08 14:58:08 +09:00 |
skin.c
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Fix custom player skins for the sw renderers.
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2012-01-23 23:38:32 +09:00 |
sw_skin.c
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Rename Skin_SetColormap_ to Skin_SetupSkin.
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2012-01-23 21:40:12 +09:00 |
trace.c
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Rename Vector3Scale and QuatCompScale.
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2011-12-30 20:04:55 +09:00 |
winding.c
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Use a saner "infinity".
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2011-12-06 20:50:09 +09:00 |