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classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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Grievre's lighting patch, plus some of my own changes.
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2004-03-10 08:14:38 +00:00 |
plugin
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
.gitignore
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first steps
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2001-04-11 19:56:01 +00:00 |
bspfile.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
cbuf.h
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allow cbufs to have a callback for unknown commands. if the callback
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2003-11-20 07:02:14 +00:00 |
cdaudio.h
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byte to int + xmms playlist support from _Muz_
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2001-10-12 19:26:56 +00:00 |
checksum.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
clip_hull.h
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start making the rotated bounding box (really dynamic clipping huls) more
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2001-07-30 04:33:59 +00:00 |
cmd.h
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Various cleanups and bugfixes. Added proper line number reporting to
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2003-02-14 08:06:01 +00:00 |
console.h
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make the console run at full speed no matter what demo_speed is at. what a
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2003-07-25 22:21:47 +00:00 |
crc.h
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break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
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2002-01-28 18:00:48 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
draw.h
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provide a builtin to draw a crosshair.
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2004-02-13 23:16:33 +00:00 |
dstring.h
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dstrings now have individual memory management functions
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2003-12-22 23:35:22 +00:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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hash.[ch]:
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2004-02-07 07:47:23 +00:00 |
hl.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
idparse.h
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fix the menu keybinding not working bug
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2002-08-19 02:48:38 +00:00 |
image.h
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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remove a whole swath of potential buffer overflows by removing the buffer.
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2003-08-05 01:45:52 +00:00 |
input.h
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in_mouse_accel patch from qize@gmx.net
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2003-09-04 22:29:40 +00:00 |
joystick.h
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Remove dead cvar.
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2003-02-14 02:21:31 +00:00 |
keys.h
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M_BUTTON6 and M_BUTTON7. nuff said :)
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2004-03-16 04:12:28 +00:00 |
link.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
llist.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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pkgincludedir and pkglibdir patch from
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2004-02-18 06:28:37 +00:00 |
mathlib.h
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multi statement macro fixes as pointed out by Grievre
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2004-03-16 04:15:07 +00:00 |
mdfour.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
model.h
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some micro-optimisations
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2004-02-23 07:17:41 +00:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
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2004-01-20 06:11:00 +00:00 |
object.h
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Added a finalize method to all Objects and modified the garbage
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2003-12-09 06:57:35 +00:00 |
pak.h
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move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
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2002-07-21 06:11:28 +00:00 |
pakfile.h
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convert \ to / while extracting and accecpt file names on the command line
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2003-09-10 20:48:59 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
png.h
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PNG write support from DrSpliff
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2003-09-09 16:18:13 +00:00 |
pr_comp.h
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change FNC to FN and fnc to fn for function based opcodes
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2004-02-11 06:52:19 +00:00 |
pr_debug.h
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whitespace
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2002-06-26 14:45:00 +00:00 |
pr_obj.h
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correct pr_symtab_t to include the pointer to the array of selectors used
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2003-08-23 06:15:19 +00:00 |
progs.h
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multi statement macro fixes as pointed out by Grievre
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2004-03-16 04:15:07 +00:00 |
qargs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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Replace removed bigendian declaration.
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2003-02-23 22:53:03 +00:00 |
qfplist.h
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hash.[ch]:
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2004-02-07 07:47:23 +00:00 |
qtypes.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
quakefs.h
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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2004-02-03 03:01:06 +00:00 |
quakeio.h
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
render.h
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serious cleanup of refdef calculations.
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2004-02-08 00:37:11 +00:00 |
riff.h
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make riff.c portable
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2003-04-10 22:52:58 +00:00 |
ruamoko.h
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
sizebuf.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
skin.h
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Grievre's skin DoS fix
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2004-04-04 02:34:05 +00:00 |
sound.h
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extend the sound api slightly to ease things like cd_file and make cd_file
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2004-01-21 02:52:12 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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Sys_PathType has been unnecessary for a while so nuke it
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2004-01-13 21:30:13 +00:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
tga.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
uint32.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
va.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
ver_check.h
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |
vid.h
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don't look up the gl functions until after the context has been setup, just
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2004-02-06 00:58:35 +00:00 |
view.h
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add view_insert to provide greater control over view order
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2003-05-06 02:41:37 +00:00 |
wad.h
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can now dump a map's textures to a wad file (name currently based on bsp
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2004-01-15 07:16:44 +00:00 |
wadfile.h
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can now dump a map's textures to a wad file (name currently based on bsp
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2004-01-15 07:16:44 +00:00 |
zone.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |