Commit graph

691 commits

Author SHA1 Message Date
Bill Currie
ab52e74874 Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
Bill Currie
ff5b215c13 multi statement macro fixes as pointed out by Grievre 2004-03-16 04:15:07 +00:00
Bill Currie
e24cbd75e0 M_BUTTON6 and M_BUTTON7. nuff said :) 2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a Lots of optimizations, particularly for GL state changes, and tweak lighting a
bit more.

Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721 more centerprint cleanup. 2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
0c133699d0 Whee. 2004-02-29 02:58:15 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
8069becadf pkgincludedir and pkglibdir patch from
"Alexey I. Froloff" <sir_raorn@immo.ru> (raorn)
2004-02-18 06:28:37 +00:00
Chris Ison
6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie
a821f048a0 change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
Bill Currie
c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie
893d3ec290 hash.[ch]:
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
	add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
	number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie
a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
77d266d938 use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
24294c8778 make printing of global contents in PR_PrintStatement optional so
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie
390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
19ef80c555 this should fix static win32 builds 2004-01-21 00:15:35 +00:00
Bill Currie
f7fe0a4a8c remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
6d02004ca8 Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
eb69be5e5a more doxygen fixes 2004-01-17 08:09:30 +00:00
Bill Currie
249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie
31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
2a399cc4b4 Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
Bill Currie
03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie
808baf2198 doxygen didn't like that construct 2004-01-09 03:32:00 +00:00
Bill Currie
c5c5c33e7d I had forgotten the free string refs list /had/ to be in the progs vm 2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Bill Currie
16f0a54a84 fix some inconsistencies pointed out by doxygen 2004-01-07 20:06:15 +00:00
Bill Currie
b3f76e1e48 add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add plist functions that add objects return qboolean, not int. Also doc fixes. 2004-01-07 07:01:31 +00:00