quakeforge/include/QF/GL
Bill Currie 4955caafe5 Make the dynamic textures more readily available.
I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
2012-01-21 19:13:01 +09:00
..
ati.h TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
defines.h Optimize fullbright testing for brushes, assorted other cleanups, test for 2004-02-24 20:50:55 +00:00
extensions.h Revert all the commits adding stuff to QF/GL. 2011-12-26 16:16:39 +09:00
funcs.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
qf_explosions.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
qf_funcs_list.h Make the face culling a little more sensible. 2012-01-03 18:06:26 +09:00
qf_lightmap.h Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
qf_rlight.h Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
qf_rmain.h Remove gl_doublebright, remove fractional overbrights, clean up init a bit, 2004-03-07 23:51:29 +00:00
qf_rsurf.h Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more 2004-02-22 06:00:15 +00:00
qf_sky.h Move the surface chain links out of the surfaces. 2011-12-17 19:14:14 +09:00
qf_textures.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
qf_vid.h Revert all the commits adding stuff to QF/GL. 2011-12-26 16:16:39 +09:00
types.h Revert all the commits adding stuff to QF/GL. 2011-12-26 16:16:39 +09:00