quakeforge/libs/models/sprite/sw32_model_sprite.c
2001-10-28 04:23:37 +00:00

115 lines
2.9 KiB
C

/*
sw_model_sprite.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "d_iface.h"
void *
Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
// int i;
pinframe = (dspriteframe_t *) pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
// LordHavoc: sprite renderer uses 8bit pixels regardless of output
// (see note below)
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size, loadname);
// pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size * r_pixbytes, loadname);
memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
// LordHavoc: rewrote this and then realized that the sprite renderer uses
// pixel conversion anyway
memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size);
/*
switch(r_pixbytes) {
case 1:
memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size);
break;
case 2:
{
byte *ppixin = (byte *) (pinframe + 1);
unsigned short *ppixout = (unsigned short *) &pspriteframe->pixels[0];
for (i = 0; i < size; i++)
ppixout[i] = d_8to16table[ppixin[i]];
}
break;
case 4:
{
byte *ppixin = (byte *) (pinframe + 1);
unsigned int *ppixout = (int short *) &pspriteframe->pixels[0];
for (i = 0; i < size; i++)
ppixout[i] = d_8to24table[ppixin[i]];
}
break;
default:
Sys_Error("Mod_LoadSpriteFrame: unsupported r_pixbytes %i\n",
r_pixbytes);
}
*/
return (void *) ((byte *) pinframe + sizeof (dspriteframe_t) + size);
}