quakeforge/libs/video/renderer
Bill Currie 5a928581ab [vkgen] Fix parsing of actual bool types
Switching to native ruamoko bool for vkgen resulted in bool getting
incorrectly parsed as a string (which mean getting the string's address
written to the value). Fixes the randomly enabled debug pipelines (and
probably a few randomly disabled normal pipelines, though less likely as
they're usually implicitly initialized). The one bit of actual legit UB
(ie, that which wasn't immediately mitigated one way or another) found
by ubsan, and it was a data error.
2024-09-24 11:09:10 +09:00
..
gl Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
glsl [glsl] Add support for debug callback 2024-02-25 11:12:10 +09:00
sw Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
vulkan [vkgen] Fix parsing of actual bool types 2024-09-24 11:09:10 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Remove the iqm fragment shaders 2024-01-23 14:45:50 +09:00
noisetextures.c
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [renderer] Reset fov when fisheye disabled 2023-12-21 13:28:52 +09:00
r_draw.c [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Set default fog density to 0 2024-02-01 11:31:28 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [renderer] Allow render config to be specified 2024-01-30 23:13:16 +09:00
r_iqm.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
r_light.c [renderer] Merge light setup code from glsl and sw 2024-01-20 14:35:02 +09:00
r_main.c [renderer] Use 16 bits for d_lightstylevalue 2024-01-28 09:00:01 +09:00
r_part.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_progs.c [render] Add tracy zones to render progs 2024-02-08 13:56:59 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_trails.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_glsl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_sw.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_vulkan.c [vulkan] Use provided config property list 2024-02-01 22:07:40 +09:00