..
gl
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
glsl
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
sw
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
sw32
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
crosshair.c
Make the cross-hair data sharable between renderers.
2011-12-26 21:43:15 +09:00
Makefile.am
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
noisetextures.c
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
r_alias.c
Break out the entity blend calculations.
2012-01-04 18:30:47 +09:00
r_bsp.c
Merge out R_TextureAnimation.
2012-01-08 10:21:08 +09:00
r_cvar.c
Add support for vertex colors.
2011-12-28 09:04:26 +09:00
r_dyn_textures.c
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
r_efrag.c
Make R_SplitEntityOnNode easier to read.
2012-01-03 23:19:21 +09:00
r_ent.c
Break out the entity blend calculations.
2012-01-04 18:30:47 +09:00
r_graph.c
Clean up all the "set but not used" warnings.
2011-06-19 10:48:02 +09:00
r_light.c
Rename mplane_t to plane_t and clean up the mess.
2011-11-28 20:54:34 +09:00
r_main.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
r_part.c
Merge the particle physics.
2012-01-15 20:14:36 +09:00
r_progs.c
Rename Sys_DPrintf to Sys_MaskPrintf.
2010-11-26 16:19:26 +09:00
r_screen.c
fix the placement of the "paused" icon
2010-01-13 06:35:33 +00:00