quakeforge/libs
Bill Currie 7e078c7f9c Revamp cshifts and implement in glsl.
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.

The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
..
audio Do not try to unregister ports with a lost jackd. 2012-01-27 19:58:03 +09:00
console Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gamecode Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
models Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
util Fix a segfault when merging rects. 2012-01-24 19:56:59 +09:00
video Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
Makefile.am Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00