mirror of
https://git.code.sf.net/p/quake/quakeforge
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55e53b796d
The plan is to do interpolated sprites based on a discussion I had with LordHavoc about them: blending between the two sprite frames. He didn't mention it, but it looks like blending between the sprite frames' verts is necessary too. |
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.. | ||
gl | ||
glsl | ||
sw | ||
sw32 | ||
crosshair.c | ||
Makefile.am | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |