mirror of
https://git.code.sf.net/p/quake/quakeforge
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55e53b796d
The plan is to do interpolated sprites based on a discussion I had with LordHavoc about them: blending between the two sprite frames. He didn't mention it, but it looks like blending between the sprite frames' verts is necessary too. |
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.. | ||
glsl_draw.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
quake2d.frag | ||
quakeico.vert | ||
quakespr.frag | ||
quakespr.vert | ||
quaketxt.vert |