quakeforge/libs/video/renderer/glsl
Bill Currie 55e53b796d Make a start on getting sprites rendering.
The plan is to do interpolated sprites based on a discussion I had with
LordHavoc about them: blending between the two sprite frames. He didn't
mention it, but it looks like blending between the sprite frames' verts is
necessary too.
2011-12-30 21:11:59 +09:00
..
glsl_draw.c Flush the text buffer before drawing conback or menus. 2011-12-29 18:23:09 +09:00
glsl_main.c Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Flush console text after each screen function. 2011-12-29 11:26:14 +09:00
glsl_sprite.c Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
glsl_textures.c First real texture support function for glsl. 2011-12-26 18:34:51 +09:00
Makefile.am Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00