quakeforge/libs/video/renderer
Bill Currie 57dd4494cc [renderer] Pass in a camera transform
More r_data cleanup. Things could be better still, but this is a start.
2022-02-28 16:59:38 +09:00
..
gl [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
glsl [glsl] Adjust view/projection matrices for consistency 2022-02-25 10:50:53 +09:00
sw [sw,sw32] Fix broken software skies 2022-02-18 12:54:54 +09:00
sw32 [sw,sw32] Fix broken software skies 2022-02-18 12:54:54 +09:00
vulkan [vulkan] Use simpler projection and z_up matrices 2022-02-18 14:25:50 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Make R_BillboarFrame's comments true 2021-12-24 06:45:13 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_ent.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_glsl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw32.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_vulkan.c [vulkan] Set frame buffer before calling draw functions 2022-02-06 13:12:16 +09:00