quakeforge/nq/include
Bill Currie 73e62de2fb [client] Clean up sbar's globals access
I had forgotten that the cl structs in nq and qw were different layouts,
which resulted in qw's sbar/hud being quite broken. Rather than messing
with the structs, I decided it would be far better in the long run to
clean up sbar's access to the cl struct and the few other nq/qw specific
globals it used. There are still plenty of bugs to fix, but now almost
everything is in the one place.
2022-11-09 19:38:54 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
game.h [client] Clean up sbar's globals access 2022-11-09 19:38:54 +09:00
host.h [nq] Remove some more bandaids 2022-05-26 17:10:23 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
protocol.h [nq] Move usercmd_t to protocol.h 2022-06-03 15:42:10 +09:00
server.h [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00