mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
e86e93551d
More host cleanup. The client now processes input itself, as does the server, but only if running a dedicated server. The server no longer blocks sound when loading a map as it shouldn't know anything about sound. This will probably need something done in the client, but moving the server into a separate thread will have that effect anyway.
72 lines
2 KiB
C
72 lines
2 KiB
C
/*
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host.h
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __host_h
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#define __host_h
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#include "QF/qtypes.h"
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typedef struct
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{
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int argc;
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const char **argv;
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} quakeparms_t;
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extern quakeparms_t host_parms;
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extern float sys_ticrate;
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extern int sys_nostdout;
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extern int developer;
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extern int pausable;
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extern int viewentity;
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extern int host_speeds;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern int host_framecount; // incremented every frame, never reset
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extern int host_in_game; // input focus goes to the game
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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extern struct cbuf_s *host_cbuf;
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void Host_ClearMemory (void);
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void Host_SpawnServer (void);
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void Host_OnServerSpawn (void (*onSpawn)(void));
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void Host_InitCommands (void);
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void Host_Init (void);
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void Host_Shutdown(void *data);
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void Host_Error (const char *error, ...) __attribute__((format(PRINTF,1,2), noreturn));
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void Host_EndGame (const char *message, ...) __attribute__((format(PRINTF,1,2), noreturn));
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void Host_Frame (float time);
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void Host_Quit_f (void) __attribute__((noreturn));
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void Host_ClientCommands (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
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void Host_ShutdownServer (qboolean crash);
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#endif // __host_h
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