quakeforge/include/QF/GLSL
Bill Currie e08d5ccb41 Move the gl util functions into viddef_t.
Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
qf_alias.h Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
qf_bsp.h Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
qf_draw.h Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_lightmap.h Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
qf_particles.h Implement particles as points. 2012-01-19 10:39:03 +09:00
qf_textures.h Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
qf_vid.h Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00