quakeforge/libs/video/renderer
Bill Currie 4d8ce22c17 [vulkan] Load the map's lights into an array
It's not used yet as work needs to be done to better support generic
entities, but this is the next step to real-time lighting (though, to be
honest, I expect it will be too slow to be usable).
2021-03-03 18:14:16 +09:00
..
gl [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
glsl [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sw [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sw32 [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
vulkan [vulkan] Load the map's lights into an array 2021-03-03 18:14:16 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Create static libs for render targets 2021-03-03 16:34:16 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c [model] Move parent pointer out of leaf/node struct 2021-02-03 11:41:38 +09:00
r_cvar.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Clean up most globals in efrags 2021-03-03 16:34:16 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
r_light.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_glsl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_sw32.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_vulkan.c [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00