mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 02:11:35 +00:00
4955caafe5
I want to get QF style particles going in glsl (since id style is currently stuck at one pixel), but I don't want multiple copies of the texture code.
21 lines
1.1 KiB
Makefile
21 lines
1.1 KiB
Makefile
## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS = QF
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EXTRA_DIST = asm_i386.h alsa_funcs_list.h adivtab.h anorm_dots.h anorms.h \
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asm_draw.h block16.h block8.h buildnum.h clview.h compat.h context_sdl.h \
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context_x11.h d_iface.h d_ifacea.h d_local.h dga_check.h exp.h fbset.h \
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garbage.h getopt.h gib_buffer.h gib_builtin.h gib_classes.h gib_execute.h \
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gib_function.h gib_handle.h gib_object.h gib_parse.h gib_process.h \
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gib_regex.h gib_semantics.h gib_thread.h gib_tree.h gib_vars.h gl_draw.h \
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gl_warp_sin.h in_win.h logos.h net_dgrm.h net_loop.h net_udp.h net_vcr.h \
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net_wins.h netchan.h netmain.h noisetextures.h old_keys.h ops.h qstring.h \
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quakeasm.h regex.h r_cvar.h r_dynamic.h r_local.h r_screen.h r_shared.h \
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rua_internal.h sbar.h skin_stencil.h snd_internal.h sv_console.h \
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varrays.h vgamodes.h vregset.h winquake.h world.h \
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\
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qw/bothdefs.h qw/msg_backbuf.h qw/msg_ucmd.h qw/pmove.h qw/protocol.h \
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\
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win32/dirent.h win32/fnmatch.h win32/stdint.h \
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\
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win32/resources/icon1Vista.ico win32/resources/icon1XP.ico \
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win32/resources/quakeforge.rc win32/resources/resource.h
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