quakeforge/include/QF
2003-03-01 02:44:58 +00:00
..
GL
plugin
.gitignore
bspfile.h
cbuf.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
cdaudio.h
checksum.h
clip_hull.h
cmd.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
console.h
crc.h
csqc.h make the more relevant parts of qfs available to progs. bi_file.c will 2003-02-28 05:35:27 +00:00
cvar.h
draw.h
dstring.h
gib_buffer.h Oops, make 'return' GIB builtin actually end the current function. 2003-03-01 02:44:58 +00:00
gib_builtin.h GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion 2003-02-16 19:46:34 +00:00
gib_execute.h
gib_function.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
gib_init.h
gib_parse.h Cleaned up the GIB parser and GIB_Execute() a lot. Made aliases work in 2003-02-25 06:52:27 +00:00
gib_process.h
gib_regex.h
gib_thread.h More cleanups and bug fixes. Added stem-and-leaf variables back in and 2003-02-16 02:44:24 +00:00
gib_tree.h Cleaned up the GIB parser and GIB_Execute() a lot. Made aliases work in 2003-02-25 06:52:27 +00:00
gib_vars.h More cleanups and bug fixes. Added stem-and-leaf variables back in and 2003-02-16 02:44:24 +00:00
hash.h improve Hash_Free's docs 2003-02-21 02:37:44 +00:00
hl.h
idparse.h
in_event.h
info.h fix a snafu in SVC_DirectConnect related to info strings, make 2003-02-19 17:39:21 +00:00
input.h *punts cvs* 2003-02-13 19:04:08 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h
link.h
locs.h
Makefile.am
mathlib.h
mdfour.h
model.h
modelgen.h
msg.h
pak.h
pakfile.h
pcx.h
plugin.h
pr_comp.h
pr_debug.h
pr_obj.h
progs.h
qargs.h
qdefs.h
qendian.h Replace removed bigendian declaration. 2003-02-23 22:53:03 +00:00
qfplist.h
qtypes.h
quakefs.h work towards a more secure qfs 2003-02-14 22:36:10 +00:00
quakeio.h
render.h re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
screen.h
sizebuf.h
skin.h
sound.h
spritegn.h
sys.h
teamplay.h
texture.h
tga.h
uint32.h
va.h
ver_check.h
vid.h don't adjust the system gamma unless the window has focus. also quench an 2003-02-13 18:24:30 +00:00
wad.h
zone.h