quakeforge/include
2001-09-19 03:39:04 +00:00
..
QF some minor work getting the client side of libQFconsole working, but nowhere 2001-09-19 03:39:04 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore forgot to add stamp-h.in to .gitignore 2001-07-05 15:18:36 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
anorm_dots.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h compat.h: 2001-05-31 18:11:05 +00:00
context_x11.h x11 vid_fullscreen improvements from james (thanks) 2001-09-18 04:53:01 +00:00
d_iface.h Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
d_ifacea.h Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
d_local.h sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fbset.h make -fbdev build again AND make nq-fbdev a new target. 2001-03-29 17:31:15 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h at long last, nq-wgl builds. probably as broken as hell, though 2001-04-11 21:55:27 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am make dist fixes 2001-09-11 03:42:03 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h glColor cleanup 2001-08-30 18:24:19 +00:00
r_dynamic.h Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
r_local.h Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
r_shared.h id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast 2001-09-03 06:12:10 +00:00
sbar.h gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
varrays.h Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00