quakeforge/libs/video/renderer/glsl/quakepnt.frag
Bill Currie 928dd92276 Use 0.0 instead of 0.5 for t for palette lookups.
I realized it's pretty silly using colormap + palette when I can just
combine the two into one and have a 2D palette. This is in preparation for
that.
2012-01-14 20:51:43 +09:00

10 lines
154 B
GLSL

//precision mediump float;
varying float color;
void
main (void)
{
if (color == 1.0)
discard;
gl_FragColor = texture2D (palette, vec2 (pix, 0.0));
}