quakeforge/libs/video/renderer
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
..
gl Make alias model caching optional. 2012-01-17 19:31:50 +09:00
glsl Make alias model caching optional. 2012-01-17 19:31:50 +09:00
sw Make alias model caching optional. 2012-01-17 19:31:50 +09:00
sw32 Make alias model caching optional. 2012-01-17 19:31:50 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Merge R_MarkLeaves from gl, sw, and sw32. 2012-01-03 21:09:13 +09:00
r_alias.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_bsp.c Merge out R_TextureAnimation. 2012-01-08 10:21:08 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00