quakeforge/libs/video/renderer/glsl
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
..
Makefile.am Implement skyboxes. 2012-01-12 11:05:34 +09:00
glsl_alias.c Make alias model caching optional. 2012-01-17 19:31:50 +09:00
glsl_bsp.c Convert the colormap to a 2D palette. 2012-01-14 21:42:42 +09:00
glsl_draw.c Fix the wonky viewsize border. 2012-01-13 19:47:16 +09:00
glsl_lightmap.c Get the lightmap texture properly. 2012-01-09 21:13:40 +09:00
glsl_main.c Enable the view model. 2012-01-14 20:07:43 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Fix the wonky viewsize border. 2012-01-13 19:47:16 +09:00
glsl_sprite.c Get sprite interpolation working. 2012-01-04 18:31:35 +09:00
glsl_textures.c Rewrite GL_LoadQuakeMipTex to generate mips itself. 2012-01-14 19:02:06 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Convert the colormap to a 2D palette. 2012-01-14 21:42:42 +09:00
quakebsp.vert Try, but fail, to render the world. 2012-01-08 20:39:36 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Convert the colormap to a 2D palette. 2012-01-14 21:42:42 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepnt.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakepnt.vert Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakeskb.frag Load the skybox faces into the correct cubemap slots. 2012-01-12 15:13:19 +09:00
quakeski.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00