quakeforge/libs/video/renderer/vulkan/vulkan_scene.c
Bill Currie 3168550935 [vulkan] Upload lightmap data to the gpu and use it
The lightmaps aren't updated at all yet, so everything is static.
Figuring out how lightmap data gets to the gpu was a chore thanks to the
spaghetti in the bsp data, and then I'd forgotten that I was
pre-expanding the light data to rgb so wound up with weird lightmaps,
but without water or particles, demo1 is getting 5000fps at 800x450, and
it seems to be CPU limited.
2024-01-19 15:45:04 +09:00

293 lines
7.6 KiB
C

/*
vulkan_scene.c
Vulkan scene handling
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/mathlib.h"
#include "QF/set.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const int qfv_max_entities = 4096; //FIXME should make dynamic
int
Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
return sctx->max_entities;
}
VkDescriptorSet
Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
return sframe->descriptors;
}
int
Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
entdata_t *entdata = 0;
int render_id = -1;
//lock
int ent_id = Ent_Index (entity.id + 1);//nullent -> 0
if (!set_is_member (sframe->pooled_entities, ent_id)) {
if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
set_add (sframe->pooled_entities, ent_id);
render_id = sframe->entity_pool.size++;
entdata = sframe->entity_pool.a + render_id;
}
} else {
if (!Entity_Valid (entity)) {
return 0; //FIXME see below
} else {
renderer_t *renderer = Ent_GetComponent (entity.id,
entity.base + scene_renderer,
entity.reg);
return renderer->render_id;
}
}
if (Entity_Valid (entity)) {
renderer_t *renderer = Ent_GetComponent (entity.id,
entity.base + scene_renderer,
entity.reg);
renderer->render_id = render_id;
}
//unlock
if (entdata) {
mat4f_t f;
vec4f_t color;
if (Entity_Valid (entity)) { //FIXME give world entity an entity :P
transform_t transform = Entity_Transform (entity);
renderer_t *renderer = Ent_GetComponent (entity.id,
entity.base + scene_renderer,
entity.reg);
mat4ftranspose (f, Transform_GetWorldMatrixPtr (transform));
entdata->xform[0] = f[0];
entdata->xform[1] = f[1];
entdata->xform[2] = f[2];
color = (vec4f_t) { QuatExpand (renderer->colormod) };
} else {
entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
color = (vec4f_t) { 1, 1, 1, 1 };
}
entdata->color = color;
}
return render_id;
}
void
Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
set_empty (sframe->pooled_entities);
sframe->entity_pool.size = 0;
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
static void
scene_draw_viewmodel (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
qfZoneNamed (zone, true);
entity_t ent = vr_data.view_model;
if (!Entity_Valid (ent)) {
return;
}
renderer_t *renderer = Ent_GetComponent (ent.id, ent.base + scene_renderer, ent.reg);
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel
|| !r_drawentities
|| !renderer->model)
return;
EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type);
}
static exprfunc_t scene_draw_viewmodel_func[] = {
{ .func = scene_draw_viewmodel },
{}
};
static exprsym_t scene_task_syms[] = {
{ "scene_draw_viewmodel", &cexpr_function, scene_draw_viewmodel_func },
{}
};
void
Vulkan_Scene_Init (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
QFV_Render_AddTasks (ctx, scene_task_syms);
scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
+ sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t));
ctx->scene_context = sctx;
sctx->max_entities = qfv_max_entities;
}
void
Vulkan_Scene_Setup (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
qfvPushDebug (ctx, "scene init");
auto device = ctx->device;
auto dfunc = device->funcs;
auto sctx = ctx->scene_context;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->entities = (qfv_resource_t *) &sctx[1];
*sctx->entities = (qfv_resource_t) {
.name = "scene",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.num_objects = 1,
.objects = (qfv_resobj_t *) &sctx->entities[1],
};
sctx->entities->objects[0] = (qfv_resobj_t) {
.name = "entities",
.type = qfv_res_buffer,
.buffer = {
.size = frames * qfv_max_entities * sizeof (entdata_t),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
},
};
QFV_CreateResource (device, sctx->entities);
auto dsmanager = QFV_Render_DSManager (ctx, "entity_set");
entdata_t *entdata;
dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
0, (void **) &entdata);
VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
sframe->descriptors = QFV_DSManager_AllocSet (dsmanager);;
VkDescriptorBufferInfo bufferInfo = {
buffer, i * entdata_size, entdata_size
};
VkWriteDescriptorSet write[1];
write[0] = base_buffer_write;
write[0].dstSet = sframe->descriptors;
write[0].pBufferInfo = &bufferInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
sframe->entity_pool = (entdataset_t) {
.maxSize = qfv_max_entities,
.a = entdata + i * qfv_max_entities,
};
sframe->pooled_entities = set_new ();
}
qfvPopDebug (ctx);
}
void
Vulkan_Scene_Shutdown (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "scene shutdown");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
scenectx_t *sctx = ctx->scene_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
set_delete (sframe->pooled_entities);
}
dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
QFV_DestroyResource (device, sctx->entities);
free (sctx->frames.a);
free (sctx);
qfvPopDebug (ctx);
}
void
Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
auto sctx = ctx->scene_context;
sctx->scene = scene;
for (int i = 0; i < 256; i++) {
d_lightstylevalue[i] = 264; // normal light value
}
r_refdef.worldmodel = scene->worldmodel;
EntQueue_Clear (r_ent_queue);
R_ClearParticles ();
Vulkan_RegisterTextures (scene->models, scene->num_models, ctx);
Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx);
Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx);
//Vulkan_LoadLights (scene, ctx);
}