quakeforge/libs/video/renderer
Bill Currie 3132aa91a8 [vulkan] Get sky sheets working
The sky texture is loaded with black's alpha set to 0. While this does
hit both layers, the screen is cleared to black so it shouldn't be a
problem (and will allow having a skybox behind the sheets).
2021-01-23 23:58:34 +09:00
..
gl [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
glsl [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
sw [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
sw32 [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
vulkan [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
crosshair.c
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Rename texture.c to scrap.c 2021-01-21 16:44:07 +09:00
noisetextures.c
r_alias.c
r_bsp.c
r_cvar.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_dyn_textures.c
r_efrag.c [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
r_ent.c
r_graph.c
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c
r_light.c
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c
r_progs.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
vid_common.c
vid_render_gl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_glsl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw32.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_vulkan.c [vulkan] Create some default textures 2021-01-23 15:40:31 +09:00