quakeforge/include
Bill Currie 7fc700b802 Allow alias textures up to 1024x1024.
Blender's default texture size is 1024x1024, and there doesn't seem to be
any reason not to support it.
2012-04-15 14:13:05 +09:00
..
QF Remove a functionally dead symbol. 2012-04-12 17:05:42 +09:00
qw Avoid processing skins every frame. 2012-01-24 10:28:07 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
buildnum.h
clview.h Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
compat.h Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
context_sdl.h Fix gl and glsl support in sdl. 2012-04-12 16:47:37 +09:00
context_x11.h Run a vacuum cleaner over the diffs between x11 and glx init. 2012-02-18 21:33:54 +09:00
d_iface.h Allow alias textures up to 1024x1024. 2012-04-15 14:13:05 +09:00
d_ifacea.h
d_local.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
dga_check.h
exp.h
fbset.h
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h Fix win32 (mingw) builds. 2012-02-07 20:18:23 +09:00
logos.h
Makefile.am Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
mod_internal.h Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
net_dgrm.h Document the datagram net driver interface. 2011-08-02 15:22:33 +09:00
net_loop.h Document the "public" functions of NQ's networking code. 2011-07-26 14:15:41 +09:00
net_udp.h Make netmain use netadr_t, same as netchan. 2011-09-04 09:45:19 +09:00
net_vcr.h Document the "public" functions of NQ's networking code. 2011-07-26 14:15:41 +09:00
net_wins.h Fix win32 cross-building. 2011-09-04 09:48:16 +09:00
netchan.h Eliminate the is_server global. 2011-09-04 09:58:13 +09:00
netmain.h Make netmain use netadr_t, same as netchan. 2011-09-04 09:45:19 +09:00
noisetextures.h Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
old_keys.h
ops.h
pstdint.h
qstring.h
quakeasm.h Cleanup global symbols for the sw and sw32 renderers. 2012-02-18 14:34:14 +09:00
r_cvar.h Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
r_dynamic.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_internal.h Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
r_local.h Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
r_screen.h Get the basics linking. 2012-04-11 14:58:53 +09:00
r_shared.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
regex.h
rua_internal.h Create a message buffer API for Ruamoko 2012-02-06 15:50:32 +09:00
sbar.h
skin_stencil.h
snd_internal.h Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
sv_console.h
varrays.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
vgamodes.h
vid_internal.h Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
vregset.h
winquake.h Lots of win32 (mingw cross) build fixes. 2010-12-23 11:40:16 +09:00
world.h Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00