..
QF
pr_*: add storep.p so pointers can be stored into entities
2001-12-12 20:35:58 +00:00
win32
Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
2001-06-20 19:52:13 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
anorm_dots.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
context_x11.h
move vid_fullcreen definition from *.c to vid.c and declaration from
2001-09-28 16:54:31 +00:00
d_iface.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
d_ifacea.h
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
d_local.h
we now compile and link with -fno-common. this cleans up the multiple,
2001-10-23 16:55:23 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
fbset.h
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
at long last, nq-wgl builds. probably as broken as hell, though
2001-04-11 21:55:27 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
old_keys.h
ok, old configs /should/ work again, though I'm having problems with F10
2001-08-16 20:42:57 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
r_dynamic.h
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
r_local.h
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
r_shared.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
sbar.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
varrays.h
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
world.h
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00