..
test
[gamecode] Rename func_t to pr_func_t
2022-01-18 15:36:58 +09:00
convert.py
[gamecode] Add a fixme about using gcc's vec convert
2022-01-17 10:32:19 +09:00
hops.py
[gamecode] Add tests for the hops instructions
2022-01-16 18:46:29 +09:00
Makemodule.am
[gamecode] Implement the HOPS sub-instructions
2022-01-16 16:28:48 +09:00
opcodes.py
[gamecode] Rename ev_pointer to ev_ptr
2022-01-18 14:36:06 +09:00
pr_builtins.c
[gamecode] Remove the wart from def and function names
2021-12-31 15:02:31 +09:00
pr_debug.c
[gamecode] Add ev_ushort and partial support
2022-01-18 22:08:37 +09:00
pr_edict.c
[gamecode] Use unsigned for entity values
2022-01-16 22:15:18 +09:00
pr_exec.c
[gamecode] Be more consistent with access types
2022-01-18 17:05:12 +09:00
pr_load.c
[gamecode] Remove PR_Opcode_Init
2022-01-07 19:25:34 +09:00
pr_opcode.c
[gamecode] Move pr_void_t to pr_comp.h
2022-01-18 22:58:26 +09:00
pr_parse.c
[gamecode] Rename ev_quat to ev_quaternion
2022-01-18 17:05:12 +09:00
pr_resolve.c
[gamecode] Clean up string_t and pointer_t
2022-01-18 12:11:14 +09:00
pr_resource.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
pr_strings.c
[gamecode] Clean up string_t and pointer_t
2022-01-18 12:11:14 +09:00
pr_v6p_opcode.c
[gamecode] Use text for all v6p opcode names
2022-01-20 09:26:01 +09:00
pr_zone.c
[gamecode] Conform with libc malloc for pr zone
2021-09-26 12:03:44 +09:00
swizzle.py
[gamecode] Add tests for the swizzle instructions
2022-01-15 22:44:58 +09:00