quakeforge/libs/gamecode
Bill Currie 143030fec4 [gamecode] Use text for all v6p opcode names
This makes the v6p instruction table consistent with the ruamoko
instruction table, and clears up some of the ugliness with the load,
store, and assign instructions (. .= and = are now spelled out). I think
I'd still prefer an enum code (faster) but at least this is more
readable.
2022-01-20 09:26:01 +09:00
..
test [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Implement the HOPS sub-instructions 2022-01-16 16:28:48 +09:00
opcodes.py [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Add ev_ushort and partial support 2022-01-18 22:08:37 +09:00
pr_edict.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_exec.c [gamecode] Be more consistent with access types 2022-01-18 17:05:12 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Move pr_void_t to pr_comp.h 2022-01-18 22:58:26 +09:00
pr_parse.c [gamecode] Rename ev_quat to ev_quaternion 2022-01-18 17:05:12 +09:00
pr_resolve.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_v6p_opcode.c [gamecode] Use text for all v6p opcode names 2022-01-20 09:26:01 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Add tests for the swizzle instructions 2022-01-15 22:44:58 +09:00