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[gamecode] Add a fixme about using gcc's vec convert
It might produce better code than the way I'm currently doing it.
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@ -52,6 +52,7 @@ def case_str(width, src_type, dst_type):
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case = (width << 6) | (src_type << 3) | (dst_type)
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return f"case {case:04o}:"
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#FIXME look into using gcc's __builtin_convertvector
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def cast_str(width, src_type, dst_type):
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if width & 1:
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return f"(pr_{vec_types[dst_type]}{width+1}_t)"
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