quakeforge/include
2004-03-16 04:15:07 +00:00
..
QF multi statement macro fixes as pointed out by Grievre 2004-03-16 04:15:07 +00:00
qw move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the 2004-02-22 05:40:08 +00:00
win32 dirent.c and dirent.h brought in from cygwin for win32 builds 2004-01-12 02:23:36 +00:00
.gitignore
adivtab.h
alsa_funcs_list.h Argh. 2004-01-19 21:48:45 +00:00
anorm_dots.h make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
anorms.h
asm_draw.h
asm_i386.h export BoxOnPlaneSide properly in windows so it doesn't cause a segfault 2004-01-22 02:26:08 +00:00
block8.h
block16.h
buildnum.h
compat.h
context_sdl.h missed this file 2003-01-06 20:01:13 +00:00
context_x11.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
d_iface.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
d_ifacea.h
d_local.h
dga_check.h
exp.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
fbset.h
garbage.h Added a finalize method to all Objects and modified the garbage 2003-12-09 06:57:35 +00:00
getopt.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
gib_buffer.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_builtin.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_classes.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_execute.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_function.h Add support for named arguments in GIB functions and methods, fix a few 2003-10-19 00:51:47 +00:00
gib_handle.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_object.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_parse.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_process.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_regex.h Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL), 2003-07-15 21:40:37 +00:00
gib_semantics.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_thread.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_tree.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_vars.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gl_warp_sin.h
in_win.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
logos.h
Makefile.am make dist fix 2004-02-23 21:40:23 +00:00
menu.h
net_dgrm.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_loop.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_udp.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_vcr.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_wins.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
netchan.h move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the 2004-02-22 05:40:08 +00:00
netmain.h missed a net.h -> netmain.h 2003-02-12 20:08:55 +00:00
old_keys.h
ops.h Removed the 'random' GIB builtin and replaced it with the rand() math 2003-02-23 22:14:07 +00:00
qstring.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
quakeasm.h
r_cvar.h Remove gl_doublebright, remove fractional overbrights, clean up init a bit, 2004-03-07 23:51:29 +00:00
r_dynamic.h Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_local.h Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not 2003-08-27 22:20:03 +00:00
r_screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
r_shared.h
regex.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
rua_internal.h ruamoko math functions from Grievre 2004-01-22 05:43:18 +00:00
sbar.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
skin_stencil.h
snd_render.h extend the sound api slightly to ease things like cd_file and make cd_file 2004-01-21 02:52:12 +00:00
varrays.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
vgamodes.h
view.h
vregset.h
winquake.h windows has a LoadImage #define, so kill it :) 2003-09-08 15:49:21 +00:00
world.h