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https://git.code.sf.net/p/quake/quakeforge
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cd26073b6a
Regardless of whether the sky is spinning or not, the matrix needs to be updated with the current origin in order to get the direction vector right in the shader. Also, it's in the update that the required x-y plane rotation gets in so the skies move in the correct direction.
94 lines
2.7 KiB
C
94 lines
2.7 KiB
C
/*
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qf_matrices.h
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Vulkan matrix "pass"
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/12/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_matrices_h
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#define __QF_Vulkan_qf_matrices_h
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#include "QF/darray.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/image.h"
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#include "QF/simd/types.h"
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typedef struct qfv_matrix_buffer_s {
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// projection and view matrices (model is push constant)
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mat4f_t Projection3d;
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mat4f_t View;
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mat4f_t Sky;
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mat4f_t Projection2d;
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} qfv_matrix_buffer_t;
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#define LIGHTING_BUFFER_INFOS 1
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#define LIGHTING_ATTACH_INFOS 5
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#define LIGHTING_SHADOW_INFOS MaxLights
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#define LIGHTING_DESCRIPTORS (LIGHTING_BUFFER_INFOS + LIGHTING_ATTACH_INFOS + 1)
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typedef struct matrixframe_s {
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//VkCommandBuffer cmd;
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VkBuffer buffer;
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VkDescriptorSet descriptors;
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} matrixframe_t;
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typedef struct matrixframeset_s
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DARRAY_TYPE (matrixframe_t) matrixframeset_t;
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typedef struct matrixctx_s {
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matrixframeset_t frames;
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VkPipeline pipeline;
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VkPipelineLayout layout;
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VkDeviceMemory memory;
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qfv_matrix_buffer_t matrices;
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int dirty;
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struct qfv_stagebuf_s *stage;
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VkDescriptorPool pool;
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VkDescriptorSetLayout setLayout;
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vec4f_t sky_rotation[2];
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vec4f_t sky_velocity;
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vec4f_t sky_fix;
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double sky_time;
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} matrixctx_t;
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struct vulkan_ctx_s;
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struct qfv_renderframe_s;
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void Vulkan_CalcProjectionMatrices (struct vulkan_ctx_s *ctx);
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void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx);
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void Vulkan_SetViewMatrix (struct vulkan_ctx_s *ctx, mat4f_t view);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Matrix_Shutdown (struct vulkan_ctx_s *ctx);
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// "Draw" :)
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void Vulkan_Matrix_Draw (struct qfv_renderframe_s *rFrame);
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VkDescriptorSet Vulkan_Matrix_Descriptors (struct vulkan_ctx_s *ctx, int frame)
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__attribute__((pure));
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#endif//__QF_Vulkan_qf_matrices_h
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