quakeforge/include
Bill Currie 0c437492b4 [renderer] Move to using dynamic frame buffers
For now, OpenGL and Vulkan renderers are broken as I focused on getting
the software renderer working (which was quite tricky to get right).

This fixes a couple of issues: the segfault when warping the screen (due
to the scene rendering move invalidating the warp buffer), and warp
always having 320x200 resolution. There's still the problem of the
effect being too subtle at high resolution, but that's just a matter of
updating the tables and tweaking the code in D_WarpScreen.

Another issue is the Draw functions should probably write directly to
the main frame buffer or even one passed in as a parameter. This would
remove the need for binding the main buffer at the beginning and end of
the frame.
2022-03-24 12:56:29 +09:00
..
client [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
evdev [input] Use a single select call for all drivers 2021-09-26 15:11:07 +09:00
QF [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
win32 Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
adivtab.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
alsa_funcs_list.h [audio] Clean up alsa init and add error checking 2021-06-25 09:50:31 +09:00
anorm_dots.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
anorms.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
asm_draw.h [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
asm_i386.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
block8.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
block16.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
bsearch.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
buildnum.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
compat.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
context_sdl.h Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
context_win.h [vid] Make windows vid init conform to QF's method 2021-03-31 15:50:10 +09:00
context_x11.h [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_iface.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
dga_check.h [video] Mark dga funcs as const when dga not available 2021-08-11 12:09:07 +09:00
exp.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
fbset.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
garbage.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
getopt.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
gib_buffer.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
gib_builtin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_classes.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_execute.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_function.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_handle.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_object.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_parse.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
gib_process.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_regex.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
gib_semantics.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_thread.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_tree.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib_vars.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_warp_sin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
in_win.h Fix win32 (mingw) builds. 2012-02-07 20:18:23 +09:00
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [screen] Move some flags into screen.h 2022-03-09 09:31:22 +09:00
mod_internal.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net_dgrm.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_loop.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_udp.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_vcr.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_wins.h Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
netchan.h [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
netmain.h [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
noisetextures.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
old_keys.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ops.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
pstdint.h Prefer int over long for (u)int32_t. 2010-12-23 09:47:05 +09:00
qfalloca.h Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
qfselect.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
qstring.h [util] Add strndup and reentrant quicksort 2021-03-27 20:03:39 +09:00
quakeasm.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
quicksort.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
r_cvar.h [renderer] Move r_ambient and r_drawflat to client code 2022-03-09 22:51:21 +09:00
r_dynamic.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
r_internal.h [vid] Remove VID_InitBuffers 2022-03-21 14:35:11 +09:00
r_local.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
r_scrap.h [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_shared.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
regex.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
rua_internal.h [ruamoko] Add wrappers for the existing scene functions 2022-02-14 16:43:10 +09:00
sbar.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
scn_internal.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
skin_stencil.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
snd_internal.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sv_console.h The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
varrays.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vgamodes.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
vid_gl.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
vid_internal.h [vid] Remove VID_InitBuffers 2022-03-21 14:35:11 +09:00
vid_sw.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
vid_vulkan.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
vregset.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
winquake.h [vid] Clean up windows video code a bit 2021-03-31 15:10:35 +09:00
world.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00