quakeforge/libs/video/renderer/vulkan
Bill Currie 0945f30731 [vulkan] Use a property list to drive code gen
The property list specifies the base structures for which parser code
will be generated (along with any structures and enums upon which those
structures depend). It also defines option specialized parsers for
better control.
2020-07-05 16:53:35 +09:00
..
vkgen [vulkan] Use a property list to drive code gen 2020-07-05 16:53:35 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
pipeline.c Sanitize pipelines 2020-02-18 22:38:01 +09:00
renderpass.c [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.plist [vulkan] Use a property list to drive code gen 2020-07-05 16:53:35 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00