quakeforge/libs/video/renderer/gl
Bill Currie 1437cbec91 Make the face culling a little more sensible.
GL Quake was weird, culling front faces. Partly understandable, since
Quake's front order is clockwise and GL's default order is
counter-clockwise. However, since the order can be specified, that should
be done instead. Thus, specify the winding order as clockwise (for quake's
data), set culling for back-face removal, and then mess with the winding
direction in the mirror and fish-eye code.
2012-01-03 18:06:26 +09:00
..
gl_draw.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Fake vertex arrays for text and particles. 2011-12-16 20:09:05 +09:00
gl_dyn_textures.c Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
gl_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
gl_mod_alias.c Merge the alias skin selection code. 2012-01-02 15:57:43 +09:00
gl_mod_sprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmain.c Make the face culling a little more sensible. 2012-01-03 18:06:26 +09:00
gl_rmisc.c Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
gl_rsurf.c Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
gl_screen.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_skin.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_sky.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_sky_clip.c Move the surface chain links out of the surfaces. 2011-12-17 19:14:14 +09:00
gl_textures.c Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
noisetextures.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00