quakeforge/libs/video/renderer
Bill Currie 091b714e4c Implement dynamic lighting.
This uses the same calculations as the software renderer. However, as the
lightmap calculations are not done yet, if there is no dlight in the
vicinity, there will be no light. demo1 is pretty cool to watch :)
2012-01-03 20:36:07 +09:00
..
gl Make the face culling a little more sensible. 2012-01-03 18:06:26 +09:00
glsl Implement dynamic lighting. 2012-01-03 20:36:07 +09:00
sw Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
sw32 Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Merge the alias skin selection code. 2012-01-02 15:57:43 +09:00
r_alias.c Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00