mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
091b714e4c
This uses the same calculations as the software renderer. However, as the lightmap calculations are not done yet, if there is no dlight in the vicinity, there will be no light. demo1 is pretty cool to watch :) |
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.. | ||
glsl_alias.c | ||
glsl_draw.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
quake2d.frag | ||
quakeico.vert | ||
quakemdl.frag | ||
quakemdl.vert | ||
quakespr.frag | ||
quakespr.vert | ||
quaketxt.vert |