..
glsl_alias.c
Implement dynamic lighting.
2012-01-03 20:36:07 +09:00
glsl_draw.c
Implement the "cache" in Draw_CachePic.
2011-12-31 20:36:24 +09:00
glsl_main.c
Enable face culling and depth testing.
2012-01-03 18:08:01 +09:00
glsl_particles.c
Make a clean break heading for GLES compatibility.
2011-12-26 16:08:55 +09:00
glsl_screen.c
Implement in-game screenshots.
2011-12-31 17:24:20 +09:00
glsl_sprite.c
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
glsl_textures.c
Add an RGB texture loader.
2012-01-02 13:15:19 +09:00
Makefile.am
Build and ignore cleanups
2012-01-02 14:16:19 -05:00
quake2d.frag
Add support for vertex colors.
2011-12-28 09:04:26 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Scale the light level index correctly before colormap lookup.
2012-01-03 19:57:47 +09:00
quakemdl.vert
Load all the alias vertex data as bytes.
2012-01-02 13:41:12 +09:00
quakespr.frag
Make a start on getting sprites rendering.
2011-12-30 21:11:59 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00