quakeforge/include
Adam Olsen 4e45592439 - remove an extra NET_Init prototype
- add MAX_NET_EDICTS and MAX_NET_EDICTS_MASK defines, which are 512
  and 511 respectively
- change baselines to access the array directly, rather than through
  the entity's "data" field
- cleanup SV_ReliableSVC_Emit
- add entity remapping.  the entity number used internally in the
  server no longer matches the number sent to the client, and it
  releases the mapping after 10 seconds of inuse, so there's no
  "512 entity limit" anymore.  Still the MAX_EDICTS limit though,
  which is currently 768, but it can probably be defined to something
  much higher without any trouble.
2001-12-21 07:39:49 +00:00
..
QF - remove an extra NET_Init prototype 2001-12-21 07:39:49 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
anorm_dots.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h - change MSG_ReadString to return const char * and return a pointer 2001-10-18 04:44:58 +00:00
context_x11.h move vid_fullcreen definition from *.c to vid.c and declaration from 2001-09-28 16:54:31 +00:00
d_iface.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
d_ifacea.h Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
d_local.h we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fbset.h make -fbdev build again AND make nq-fbdev a new target. 2001-03-29 17:31:15 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h at long last, nq-wgl builds. probably as broken as hell, though 2001-04-11 21:55:27 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references, 2001-09-28 07:41:38 +00:00
r_dynamic.h Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
r_local.h Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
r_shared.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sbar.h gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
varrays.h Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
world.h Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00