Commit graph

69 commits

Author SHA1 Message Date
Seth Galbraith
778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Seth Galbraith
93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Seth Galbraith
d570f0905f high precision model loading 2001-12-30 02:30:26 +00:00
Bill Currie
5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Bill Currie
49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
ea614fc2c6 turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66 - partial work for putting sprites in the cache.
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Adam Olsen
6cab8cf4e0 - change Cache_Get calls to Cache_TryGet (which I just added), so they
can tollerate failure.
- minor error message tweak (an emptry string is not NULL!)
2001-08-31 03:48:26 +00:00
Bill Currie
9f2418d873 new cvar: gl_mesh_cache. controls minimum triangle count in a model before
the model is cached or cache checks are done for that model. 0 disables
caching entrirely.
2001-08-14 20:02:54 +00:00
Ragnvald Maartmann-Moe IV
111dc205d5 whitespace and comment cleanups. 2001-07-22 05:40:34 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Bill Currie
06064ec390 compat.h:
create a field_offset macro that takes a structure type and a field and
	returns the offset of the field within the structure
everything else:
	use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Joseph Carter
05adfd0e53 quakefs.h -> vfs.h
quakeio.h -> vfile.h

More diff reduction between trunk and my VFS code.  Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Bill Currie
8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
d3d3a1c451 finish the model merge 2001-05-10 15:29:29 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Renamed from qw/source/model.c (Browse further)