Commit graph

7555 commits

Author SHA1 Message Date
Joseph Carter
fb9f7a1ba4 Forest's COM_FileBase rewrite. Doubt this is faster, but it's sure a lot
easier on the eyes.
2001-03-04 10:09:59 +00:00
Joseph Carter
3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
cf3629b3b3 merge in my progs work off the `taniwha' branch. This prigs us a few nice
thinks:
  o Full progs modularity
  o CSQC should now be just a matter of creating the builtin functions and
    loading the code.
  o total independence from progs globals, functions and entity field layouts
    on the conditoin that their definitions have not been stripped from the
    progs file.
  o optional (though currently forced on) type checking on access to progs
    entity fields from C
  o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
6bb1f172d0 THOU SHALT NOT SCREW UP THY DOT-PRODUCT MACRO!!! :P 2001-03-04 06:08:28 +00:00
Bill Currie
021c1347ed remove the reliance on MAX_EDICTS 2001-03-04 05:42:26 +00:00
Bill Currie
4137fbabb5 nq seems to like the new progs setup (got to e2m2 in medium without problems) 2001-03-04 05:27:29 +00:00
Joseph Carter
b507853b18 A number of keys should bring up the menu in demo playback, they now bring
up the console.
2001-03-04 01:55:12 +00:00
Joseph Carter
e4e80437df Escape is still unconditional, but rather than being unconditionally menu
(or now unconditionally nothing since I killed the menu), it works as the
console.  In the future, when the new menu is implemented, it will fall
back to console if there's a problem with the menu (like there isn't one.)
2001-03-03 12:30:48 +00:00
Joseph Carter
d28e15d171 Software netgraph fixed. Probably not the same as it was before, someone
else is welcome to change it to their liking, optimize it, remove the box,
whatever..
2001-03-03 12:16:24 +00:00
Joseph Carter
9c39a00a54 Fixed the netgraph 2001-03-03 11:05:20 +00:00
Joseph Carter
fe26a1c565 This should not be here yet, reverting 2001-03-03 10:01:49 +00:00
Joseph Carter
c057c27d9a Menu has been killed completely from qw. It's dead. I doubt anybody will
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Bill Currie
8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie
baa5ce01a1 more independence cleanups and nq is closer to running 2001-03-03 08:59:55 +00:00
Bill Currie
6d6c34320f nq compiles with the new progs setup, but doesn't have a hope of running yet.
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter
82522a6fd1 Added menu structure to TODO file, it's not in typical TODO format since
it's either done or it's not.  Very soone the menu code will be axed and
this will aid in replacing it.
2001-03-03 07:23:22 +00:00
Joseph Carter
168d47402a Mostly whitespace, these files are now identical and COULD be merged, if
they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Chris Ison
8ad00b04c3 added sharepath search when loading server list 2001-03-03 06:01:57 +00:00
Bill Currie
26e2d545e4 macro parameter usage must have () around them :P
This seems to fix the aim bug
2001-03-03 05:34:50 +00:00
Chris Ison
050b49c479 fixing missing oss dev as shown by taniwha 2001-03-03 00:54:46 +00:00
Bill Currie
51ca0b6a41 missed this in the previous checkin 2001-03-02 23:41:50 +00:00
Bill Currie
3c17a888be more cleanups. rocket/shotgun bug not found yet 2001-03-02 23:40:34 +00:00
Ragnvald Maartmann-Moe IV
6962f954ed gl_colorlights gone, replaced by gl_lightmap_components. Valid values are 1, 3, 4. 4 (RGBA) default. Significant speedup going from RGB to RGBA on some boards.
Thanks to LordHavoc for the idea, and much of the design.
2001-03-02 23:38:40 +00:00
Ragnvald Maartmann-Moe IV
09f7689a09 Tweaked lava splash. 2001-03-02 23:32:24 +00:00
Bill Currie
26c387408c fix a silly edict print bug 2001-03-02 23:07:21 +00:00
Bill Currie
6c9de8061b fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
source of the bug)
2001-03-02 19:18:04 +00:00
Jeff Teunissen
ade87c72b3 Woo, one more file builds cleanly...very few actual changes needed. 2001-03-02 09:36:51 +00:00
Jeff Teunissen
14772123d3 Forge.m now builds cleanly. It probably doesn't work, I had to comment out
a lot of PostScript-related code.
2001-03-02 09:13:35 +00:00
Jeff Teunissen
1bd5d98c4d Compile fixes, we're getting a bit closer. 2001-03-02 07:01:51 +00:00
Bill Currie
ffc5838599 more debug changes. not there yet 2001-03-02 00:32:10 +00:00
Joseph Carter
c7d74c6743 Minor cleanup to download draw function. More to do, this is just a good
checkpoint before I make changes that may not work.
2001-03-02 00:29:35 +00:00
Bill Currie
be8f1cef7c just some temporary debug info 2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0 forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
10e6b7af84 edict field access type checking :) Currently forced on, but it will become a
configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
68220d1fb0 fix up packet logging for the new msg stuff 2001-03-01 20:41:20 +00:00
Bill Currie
4fcf7704d3 clean out unused fields 2001-03-01 19:05:40 +00:00
Bill Currie
ef38fd2e79 progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c really clean up global and function access. Unfortunatly, frames are still
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Joseph Carter
1094e146da COM_SkipPath now uses strrchr, it's much more readable now. 2001-03-01 07:42:28 +00:00
Joseph Carter
b2a53d4b46 The download bar is now seperate from Con_DrawConsole. This is currently
not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Bill Currie
c2213f2366 must set the data field in ALL edicts, not just player edicts :) 2001-02-28 23:35:20 +00:00
Bill Currie
cc43c91c89 fix classname field finding 2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30 qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:

SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached

I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Joseph Carter
9564680d58 NQ's console is now identical to QW's, except for QW's download bar, which
IMO doesn't belong there and will be moving.  Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Joseph Carter
823be45d9d Con_Print now does Sys_Printf and logging itself. There was exactly one
use of Con_Printf in the code and it was appropriate for logging anyway.
As a result, Con_DPrintf now uses Con_Print directly for a slight speedup
there having two layers of function calls and varargs parsing to get to
the console.  Also ran the file through indent while I'm at it.
2001-02-28 10:21:38 +00:00
Joseph Carter
9c1988280b Cleaned up output of server print 2001-02-28 10:18:25 +00:00
Bill Currie
dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Joseph Carter
0aa6110272 An evil (but temporary) hack. NQ has no concept of ca_active. This
should change to fix a few outstanding NQ bugs at some point, but in the
meantime it has been defined to be the same as ca_connected.  Yeah, that's
damned evil.  It's been clearly marked and WILL go away when not needed.
2001-02-28 08:53:17 +00:00
Bill Currie
b5d86d522d pr_edict.c is closer to compiling and has been re-indented 2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1 re-think edict_t. this is going to massivly break things for a while, but
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00